// Copyright 2021 yuzu Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include "shader_recompiler/backend/glasm/emit_glasm_instructions.h" #include "shader_recompiler/backend/glasm/glasm_emit_context.h" namespace Shader::Backend::GLASM { void EmitUndefU1(EmitContext& ctx, IR::Inst& inst) { ctx.Add("MOV.S {}.x,0;", inst); } void EmitUndefU8(EmitContext& ctx, IR::Inst& inst) { ctx.Add("MOV.S {}.x,0;", inst); } void EmitUndefU16(EmitContext& ctx, IR::Inst& inst) { ctx.Add("MOV.S {}.x,0;", inst); } void EmitUndefU32(EmitContext& ctx, IR::Inst& inst) { ctx.Add("MOV.S {}.x,0;", inst); } void EmitUndefU64(EmitContext& ctx, IR::Inst& inst) { ctx.LongAdd("MOV.S64 {}.x,0;", inst); } } // namespace Shader::Backend::GLASM