// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include "shader_recompiler/backend/glasm/emit_glasm_instructions.h" #include "shader_recompiler/backend/glasm/glasm_emit_context.h" #include "shader_recompiler/frontend/ir/value.h" namespace Shader::Backend::GLASM { static void DefinePhi(EmitContext& ctx, IR::Inst& phi) { switch (phi.Type()) { case IR::Type::U1: case IR::Type::U32: case IR::Type::F32: ctx.reg_alloc.Define(phi); break; case IR::Type::U64: case IR::Type::F64: ctx.reg_alloc.LongDefine(phi); break; default: throw NotImplementedException("Phi node type {}", phi.Type()); } } void EmitPhi(EmitContext& ctx, IR::Inst& phi) { const size_t num_args{phi.NumArgs()}; for (size_t i = 0; i < num_args; ++i) { ctx.reg_alloc.Consume(phi.Arg(i)); } if (!phi.Definition().is_valid) { // The phi node wasn't forward defined DefinePhi(ctx, phi); } } void EmitVoid(EmitContext&) {} void EmitReference(EmitContext& ctx, const IR::Value& value) { ctx.reg_alloc.Consume(value); } void EmitPhiMove(EmitContext& ctx, const IR::Value& phi_value, const IR::Value& value) { IR::Inst& phi{RegAlloc::AliasInst(*phi_value.Inst())}; if (!phi.Definition().is_valid) { // The phi node wasn't forward defined DefinePhi(ctx, phi); } const Register phi_reg{ctx.reg_alloc.Consume(IR::Value{&phi})}; const Value eval_value{ctx.reg_alloc.Consume(value)}; if (phi_reg == eval_value) { return; } switch (phi.Flags()) { case IR::Type::U1: case IR::Type::U32: case IR::Type::F32: ctx.Add("MOV.S {}.x,{};", phi_reg, ScalarS32{eval_value}); break; case IR::Type::U64: case IR::Type::F64: ctx.Add("MOV.U64 {}.x,{};", phi_reg, ScalarRegister{eval_value}); break; default: throw NotImplementedException("Phi node type {}", phi.Type()); } } void EmitPrologue(EmitContext&) { // TODO } void EmitEpilogue(EmitContext&) { // TODO } void EmitEmitVertex(EmitContext& ctx, ScalarS32 stream) { if (stream.type == Type::U32 && stream.imm_u32 == 0) { ctx.Add("EMIT;"); } else { ctx.Add("EMITS {};", stream); } } void EmitEndPrimitive(EmitContext& ctx, const IR::Value& stream) { if (!stream.IsImmediate()) { LOG_WARNING(Shader_GLASM, "Stream is not immediate"); } ctx.reg_alloc.Consume(stream); ctx.Add("ENDPRIM;"); } } // namespace Shader::Backend::GLASM