// Copyright 2021 yuzu Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include "shader_recompiler/backend/glasm/emit_glasm_instructions.h" #include "shader_recompiler/backend/glasm/glasm_emit_context.h" namespace Shader::Backend::GLASM { void EmitLogicalOr(EmitContext& ctx, IR::Inst& inst, ScalarS32 a, ScalarS32 b) { ctx.Add("OR.S {},{},{};", inst, a, b); } void EmitLogicalAnd(EmitContext& ctx, IR::Inst& inst, ScalarS32 a, ScalarS32 b) { ctx.Add("AND.S {},{},{};", inst, a, b); } void EmitLogicalXor(EmitContext& ctx, IR::Inst& inst, ScalarS32 a, ScalarS32 b) { ctx.Add("XOR.S {},{},{};", inst, a, b); } void EmitLogicalNot(EmitContext& ctx, IR::Inst& inst, ScalarS32 value) { ctx.Add("SEQ.S {},{},0;", inst, value); } } // namespace Shader::Backend::GLASM