// Copyright 2021 yuzu Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include "shader_recompiler/backend/glasm/emit_glasm_instructions.h" #include "shader_recompiler/backend/glasm/glasm_emit_context.h" #include "shader_recompiler/frontend/ir/modifiers.h" #include "shader_recompiler/frontend/ir/value.h" namespace Shader::Backend::GLASM { namespace { std::string_view FpRounding(IR::FpRounding fp_rounding) { switch (fp_rounding) { case IR::FpRounding::DontCare: return ""; case IR::FpRounding::RN: return ".ROUND"; case IR::FpRounding::RZ: return ".TRUNC"; case IR::FpRounding::RM: return ".FLR"; case IR::FpRounding::RP: return ".CEIL"; } throw InvalidArgument("Invalid floating-point rounding {}", fp_rounding); } template void Convert(EmitContext& ctx, IR::Inst& inst, InputType value, std::string_view dest, std::string_view src, bool is_long_result) { const std::string_view fp_rounding{FpRounding(inst.Flags().rounding)}; const auto ret{is_long_result ? ctx.reg_alloc.LongDefine(inst) : ctx.reg_alloc.Define(inst)}; ctx.Add("CVT.{}.{}{} {}.x,{};", dest, src, fp_rounding, ret, value); } } // Anonymous namespace void EmitConvertS16F16(EmitContext& ctx, IR::Inst& inst, Register value) { Convert(ctx, inst, value, "S16", "F16", false); } void EmitConvertS16F32(EmitContext& ctx, IR::Inst& inst, ScalarF32 value) { Convert(ctx, inst, value, "S16", "F32", false); } void EmitConvertS16F64(EmitContext& ctx, IR::Inst& inst, ScalarF64 value) { Convert(ctx, inst, value, "S16", "F64", false); } void EmitConvertS32F16(EmitContext& ctx, IR::Inst& inst, Register value) { Convert(ctx, inst, value, "S32", "F16", false); } void EmitConvertS32F32(EmitContext& ctx, IR::Inst& inst, ScalarF32 value) { Convert(ctx, inst, value, "S32", "F32", false); } void EmitConvertS32F64(EmitContext& ctx, IR::Inst& inst, ScalarF64 value) { Convert(ctx, inst, value, "S32", "F64", false); } void EmitConvertS64F16(EmitContext& ctx, IR::Inst& inst, Register value) { Convert(ctx, inst, value, "S64", "F16", true); } void EmitConvertS64F32(EmitContext& ctx, IR::Inst& inst, ScalarF32 value) { Convert(ctx, inst, value, "S64", "F32", true); } void EmitConvertS64F64(EmitContext& ctx, IR::Inst& inst, ScalarF64 value) { Convert(ctx, inst, value, "S64", "F64", true); } void EmitConvertU16F16(EmitContext& ctx, IR::Inst& inst, Register value) { Convert(ctx, inst, value, "U16", "F16", false); } void EmitConvertU16F32(EmitContext& ctx, IR::Inst& inst, ScalarF32 value) { Convert(ctx, inst, value, "U16", "F32", false); } void EmitConvertU16F64(EmitContext& ctx, IR::Inst& inst, ScalarF64 value) { Convert(ctx, inst, value, "U16", "F64", false); } void EmitConvertU32F16(EmitContext& ctx, IR::Inst& inst, Register value) { Convert(ctx, inst, value, "U32", "F16", false); } void EmitConvertU32F32(EmitContext& ctx, IR::Inst& inst, ScalarF32 value) { Convert(ctx, inst, value, "U32", "F32", false); } void EmitConvertU32F64(EmitContext& ctx, IR::Inst& inst, ScalarF64 value) { Convert(ctx, inst, value, "U32", "F64", false); } void EmitConvertU64F16(EmitContext& ctx, IR::Inst& inst, Register value) { Convert(ctx, inst, value, "U64", "F16", true); } void EmitConvertU64F32(EmitContext& ctx, IR::Inst& inst, ScalarF32 value) { Convert(ctx, inst, value, "U64", "F32", true); } void EmitConvertU64F64(EmitContext& ctx, IR::Inst& inst, ScalarF64 value) { Convert(ctx, inst, value, "U64", "F64", true); } void EmitConvertU64U32(EmitContext& ctx, IR::Inst& inst, ScalarU32 value) { Convert(ctx, inst, value, "U64", "U32", true); } void EmitConvertU32U64(EmitContext& ctx, IR::Inst& inst, Register value) { Convert(ctx, inst, value, "U32", "U64", false); } void EmitConvertF16F32(EmitContext& ctx, IR::Inst& inst, ScalarF32 value) { Convert(ctx, inst, value, "F16", "F32", false); } void EmitConvertF32F16(EmitContext& ctx, IR::Inst& inst, Register value) { Convert(ctx, inst, value, "F32", "F16", false); } void EmitConvertF32F64(EmitContext& ctx, IR::Inst& inst, ScalarF64 value) { Convert(ctx, inst, value, "F32", "F64", false); } void EmitConvertF64F32(EmitContext& ctx, IR::Inst& inst, ScalarF32 value) { Convert(ctx, inst, value, "F64", "F32", true); } void EmitConvertF16S8(EmitContext& ctx, IR::Inst& inst, Register value) { Convert(ctx, inst, value, "F16", "S8", false); } void EmitConvertF16S16(EmitContext& ctx, IR::Inst& inst, Register value) { Convert(ctx, inst, value, "F16", "S16", false); } void EmitConvertF16S32(EmitContext& ctx, IR::Inst& inst, ScalarS32 value) { Convert(ctx, inst, value, "F16", "S32", false); } void EmitConvertF16S64(EmitContext& ctx, IR::Inst& inst, Register value) { Convert(ctx, inst, value, "F16", "S64", false); } void EmitConvertF16U8(EmitContext& ctx, IR::Inst& inst, Register value) { Convert(ctx, inst, value, "F16", "U8", false); } void EmitConvertF16U16(EmitContext& ctx, IR::Inst& inst, Register value) { Convert(ctx, inst, value, "F16", "U16", false); } void EmitConvertF16U32(EmitContext& ctx, IR::Inst& inst, ScalarU32 value) { Convert(ctx, inst, value, "F16", "U32", false); } void EmitConvertF16U64(EmitContext& ctx, IR::Inst& inst, Register value) { Convert(ctx, inst, value, "F16", "U64", false); } void EmitConvertF32S8(EmitContext& ctx, IR::Inst& inst, Register value) { Convert(ctx, inst, value, "F32", "S8", false); } void EmitConvertF32S16(EmitContext& ctx, IR::Inst& inst, Register value) { Convert(ctx, inst, value, "F32", "S16", false); } void EmitConvertF32S32(EmitContext& ctx, IR::Inst& inst, ScalarS32 value) { Convert(ctx, inst, value, "F32", "S32", false); } void EmitConvertF32S64(EmitContext& ctx, IR::Inst& inst, Register value) { Convert(ctx, inst, value, "F32", "S64", false); } void EmitConvertF32U8(EmitContext& ctx, IR::Inst& inst, Register value) { Convert(ctx, inst, value, "F32", "U8", false); } void EmitConvertF32U16(EmitContext& ctx, IR::Inst& inst, Register value) { Convert(ctx, inst, value, "F32", "U16", false); } void EmitConvertF32U32(EmitContext& ctx, IR::Inst& inst, ScalarU32 value) { Convert(ctx, inst, value, "F32", "U32", false); } void EmitConvertF32U64(EmitContext& ctx, IR::Inst& inst, Register value) { Convert(ctx, inst, value, "F32", "U64", false); } void EmitConvertF64S8(EmitContext& ctx, IR::Inst& inst, Register value) { Convert(ctx, inst, value, "F64", "S8", true); } void EmitConvertF64S16(EmitContext& ctx, IR::Inst& inst, Register value) { Convert(ctx, inst, value, "F64", "S16", true); } void EmitConvertF64S32(EmitContext& ctx, IR::Inst& inst, ScalarS32 value) { Convert(ctx, inst, value, "F64", "S32", true); } void EmitConvertF64S64(EmitContext& ctx, IR::Inst& inst, Register value) { Convert(ctx, inst, value, "F64", "S64", true); } void EmitConvertF64U8(EmitContext& ctx, IR::Inst& inst, Register value) { Convert(ctx, inst, value, "F64", "U8", true); } void EmitConvertF64U16(EmitContext& ctx, IR::Inst& inst, Register value) { Convert(ctx, inst, value, "F64", "U16", true); } void EmitConvertF64U32(EmitContext& ctx, IR::Inst& inst, ScalarU32 value) { Convert(ctx, inst, value, "F64", "U32", true); } void EmitConvertF64U64(EmitContext& ctx, IR::Inst& inst, Register value) { Convert(ctx, inst, value, "F64", "U64", true); } } // namespace Shader::Backend::GLASM