// Copyright 2021 yuzu Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include "shader_recompiler/backend/glasm/emit_glasm_instructions.h" #include "shader_recompiler/backend/glasm/glasm_emit_context.h" namespace Shader::Backend::GLASM { void EmitBarrier(EmitContext& ctx) { ctx.Add("BAR;"); } void EmitWorkgroupMemoryBarrier(EmitContext& ctx) { ctx.Add("MEMBAR.CTA;"); } void EmitDeviceMemoryBarrier(EmitContext& ctx) { ctx.Add("MEMBAR;"); } } // namespace Shader::Backend::GLASM