// Copyright 2021 yuzu Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #pragma once #include "common/common_types.h" namespace Shader::Backend { struct Bindings { u32 unified{}; u32 uniform_buffer{}; u32 storage_buffer{}; u32 texture{}; u32 image{}; }; } // namespace Shader::Backend