// Copyright 2017 Citra Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #pragma once #include #include #include #include "common/common_types.h" #include "network/room.h" namespace Network { /** * This is what a client [person joining a server] would use. * It also has to be used if you host a game yourself (You'd create both, a Room and a * RoomMembership for yourself) */ class RoomMember final { public: enum class State : u8 { Idle, ///< Default state Error, ///< Some error [permissions to network device missing or something] Joining, ///< The client is attempting to join a room. Joined, ///< The client is connected to the room and is ready to send/receive packets. LostConnection, ///< Connection closed // Reasons why connection was rejected NameCollision, ///< Somebody is already using this name MacCollision, ///< Somebody is already using that mac-address CouldNotConnect ///< The room is not responding to a connection attempt }; RoomMember(); ~RoomMember(); /** * Returns the status of our connection to the room. */ State GetState() const; /** * Returns whether we're connected to a server or not. */ bool IsConnected() const; /** * Attempts to join a room at the specified address and port, using the specified nickname. * This may fail if the username is already taken. */ void Join(const std::string& nickname, const char* server_addr = "127.0.0.1", const u16 serverPort = DefaultRoomPort, const u16 clientPort = 0); /** * Leaves the current room. */ void Leave(); private: class RoomMemberImpl; std::unique_ptr room_member_impl; }; } // namespace Network