// Copyright 2018 Citra Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include #include #include #include #include #include #include #include "common/logging/log.h" #include "input_common/udp/client.h" #include "input_common/udp/protocol.h" using boost::asio::ip::udp; namespace InputCommon::CemuhookUDP { struct SocketCallback { std::function version; std::function port_info; std::function pad_data; }; class Socket { public: using clock = std::chrono::system_clock; explicit Socket(const std::string& host, u16 port, u8 pad_index, u32 client_id, SocketCallback callback) : callback(std::move(callback)), timer(io_service), socket(io_service, udp::endpoint(udp::v4(), 0)), client_id(client_id), pad_index(pad_index) { boost::system::error_code ec{}; auto ipv4 = boost::asio::ip::make_address_v4(host, ec); if (ec.value() != boost::system::errc::success) { LOG_ERROR(Input, "Invalid IPv4 address \"{}\" provided to socket", host); ipv4 = boost::asio::ip::address_v4{}; } send_endpoint = {udp::endpoint(ipv4, port)}; } void Stop() { io_service.stop(); } void Loop() { io_service.run(); } void StartSend(const clock::time_point& from) { timer.expires_at(from + std::chrono::seconds(3)); timer.async_wait([this](const boost::system::error_code& error) { HandleSend(error); }); } void StartReceive() { socket.async_receive_from( boost::asio::buffer(receive_buffer), receive_endpoint, [this](const boost::system::error_code& error, std::size_t bytes_transferred) { HandleReceive(error, bytes_transferred); }); } private: void HandleReceive(const boost::system::error_code& error, std::size_t bytes_transferred) { if (auto type = Response::Validate(receive_buffer.data(), bytes_transferred)) { switch (*type) { case Type::Version: { Response::Version version; std::memcpy(&version, &receive_buffer[sizeof(Header)], sizeof(Response::Version)); callback.version(std::move(version)); break; } case Type::PortInfo: { Response::PortInfo port_info; std::memcpy(&port_info, &receive_buffer[sizeof(Header)], sizeof(Response::PortInfo)); callback.port_info(std::move(port_info)); break; } case Type::PadData: { Response::PadData pad_data; std::memcpy(&pad_data, &receive_buffer[sizeof(Header)], sizeof(Response::PadData)); callback.pad_data(std::move(pad_data)); break; } } } StartReceive(); } void HandleSend(const boost::system::error_code& error) { boost::system::error_code _ignored{}; // Send a request for getting port info for the pad Request::PortInfo port_info{1, {pad_index, 0, 0, 0}}; const auto port_message = Request::Create(port_info, client_id); std::memcpy(&send_buffer1, &port_message, PORT_INFO_SIZE); socket.send_to(boost::asio::buffer(send_buffer1), send_endpoint, {}, _ignored); // Send a request for getting pad data for the pad Request::PadData pad_data{Request::PadData::Flags::Id, pad_index, EMPTY_MAC_ADDRESS}; const auto pad_message = Request::Create(pad_data, client_id); std::memcpy(send_buffer2.data(), &pad_message, PAD_DATA_SIZE); socket.send_to(boost::asio::buffer(send_buffer2), send_endpoint, {}, _ignored); StartSend(timer.expiry()); } SocketCallback callback; boost::asio::io_service io_service; boost::asio::basic_waitable_timer timer; udp::socket socket; u32 client_id{}; u8 pad_index{}; static constexpr std::size_t PORT_INFO_SIZE = sizeof(Message); static constexpr std::size_t PAD_DATA_SIZE = sizeof(Message); std::array send_buffer1; std::array send_buffer2; udp::endpoint send_endpoint; std::array receive_buffer; udp::endpoint receive_endpoint; }; static void SocketLoop(Socket* socket) { socket->StartReceive(); socket->StartSend(Socket::clock::now()); socket->Loop(); } Client::Client(std::shared_ptr status, const std::string& host, u16 port, u8 pad_index, u32 client_id) : status(std::move(status)) { StartCommunication(host, port, pad_index, client_id); } Client::~Client() { socket->Stop(); thread.join(); } void Client::ReloadSocket(const std::string& host, u16 port, u8 pad_index, u32 client_id) { socket->Stop(); thread.join(); StartCommunication(host, port, pad_index, client_id); } void Client::OnVersion(Response::Version data) { LOG_TRACE(Input, "Version packet received: {}", data.version); } void Client::OnPortInfo(Response::PortInfo data) { LOG_TRACE(Input, "PortInfo packet received: {}", data.model); } void Client::OnPadData(Response::PadData data) { LOG_TRACE(Input, "PadData packet received"); if (data.packet_counter <= packet_sequence) { LOG_WARNING( Input, "PadData packet dropped because its stale info. Current count: {} Packet count: {}", packet_sequence, data.packet_counter); return; } packet_sequence = data.packet_counter; // TODO: Check how the Switch handles motions and how the CemuhookUDP motion // directions correspond to the ones of the Switch Common::Vec3f accel = Common::MakeVec(data.accel.x, data.accel.y, data.accel.z); Common::Vec3f gyro = Common::MakeVec(data.gyro.pitch, data.gyro.yaw, data.gyro.roll); { std::lock_guard guard(status->update_mutex); status->motion_status = {accel, gyro}; // TODO: add a setting for "click" touch. Click touch refers to a device that differentiates // between a simple "tap" and a hard press that causes the touch screen to click. const bool is_active = data.touch_1.is_active != 0; float x = 0; float y = 0; if (is_active && status->touch_calibration) { const u16 min_x = status->touch_calibration->min_x; const u16 max_x = status->touch_calibration->max_x; const u16 min_y = status->touch_calibration->min_y; const u16 max_y = status->touch_calibration->max_y; x = (std::clamp(static_cast(data.touch_1.x), min_x, max_x) - min_x) / static_cast(max_x - min_x); y = (std::clamp(static_cast(data.touch_1.y), min_y, max_y) - min_y) / static_cast(max_y - min_y); } status->touch_status = {x, y, is_active}; } } void Client::StartCommunication(const std::string& host, u16 port, u8 pad_index, u32 client_id) { SocketCallback callback{[this](Response::Version version) { OnVersion(version); }, [this](Response::PortInfo info) { OnPortInfo(info); }, [this](Response::PadData data) { OnPadData(data); }}; LOG_INFO(Input, "Starting communication with UDP input server on {}:{}", host, port); socket = std::make_unique(host, port, pad_index, client_id, callback); thread = std::thread{SocketLoop, this->socket.get()}; } void TestCommunication(const std::string& host, u16 port, u8 pad_index, u32 client_id, std::function success_callback, std::function failure_callback) { std::thread([=] { Common::Event success_event; SocketCallback callback{[](Response::Version version) {}, [](Response::PortInfo info) {}, [&](Response::PadData data) { success_event.Set(); }}; Socket socket{host, port, pad_index, client_id, std::move(callback)}; std::thread worker_thread{SocketLoop, &socket}; bool result = success_event.WaitFor(std::chrono::seconds(8)); socket.Stop(); worker_thread.join(); if (result) { success_callback(); } else { failure_callback(); } }).detach(); } CalibrationConfigurationJob::CalibrationConfigurationJob( const std::string& host, u16 port, u8 pad_index, u32 client_id, std::function status_callback, std::function data_callback) { std::thread([=, this] { constexpr u16 CALIBRATION_THRESHOLD = 100; u16 min_x{UINT16_MAX}; u16 min_y{UINT16_MAX}; u16 max_x{}; u16 max_y{}; Status current_status{Status::Initialized}; SocketCallback callback{[](Response::Version version) {}, [](Response::PortInfo info) {}, [&](Response::PadData data) { if (current_status == Status::Initialized) { // Receiving data means the communication is ready now current_status = Status::Ready; status_callback(current_status); } if (!data.touch_1.is_active) { return; } LOG_DEBUG(Input, "Current touch: {} {}", data.touch_1.x, data.touch_1.y); min_x = std::min(min_x, static_cast(data.touch_1.x)); min_y = std::min(min_y, static_cast(data.touch_1.y)); if (current_status == Status::Ready) { // First touch - min data (min_x/min_y) current_status = Status::Stage1Completed; status_callback(current_status); } if (data.touch_1.x - min_x > CALIBRATION_THRESHOLD && data.touch_1.y - min_y > CALIBRATION_THRESHOLD) { // Set the current position as max value and finishes // configuration max_x = data.touch_1.x; max_y = data.touch_1.y; current_status = Status::Completed; data_callback(min_x, min_y, max_x, max_y); status_callback(current_status); complete_event.Set(); } }}; Socket socket{host, port, pad_index, client_id, std::move(callback)}; std::thread worker_thread{SocketLoop, &socket}; complete_event.Wait(); socket.Stop(); worker_thread.join(); }).detach(); } CalibrationConfigurationJob::~CalibrationConfigurationJob() { Stop(); } void CalibrationConfigurationJob::Stop() { complete_event.Set(); } } // namespace InputCommon::CemuhookUDP