// Copyright 2021 yuzu Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #include #include #include "common/fs/file.h" #include "common/fs/fs_types.h" #include "common/fs/path_util.h" #include "common/logging/log.h" #include "common/settings.h" #include "input_common/tas/tas_input.h" namespace TasInput { constexpr std::array, 20> text_to_tas_button = { std::pair{"KEY_A", TasButton::BUTTON_A}, {"KEY_B", TasButton::BUTTON_B}, {"KEY_X", TasButton::BUTTON_X}, {"KEY_Y", TasButton::BUTTON_Y}, {"KEY_LSTICK", TasButton::STICK_L}, {"KEY_RSTICK", TasButton::STICK_R}, {"KEY_L", TasButton::TRIGGER_L}, {"KEY_R", TasButton::TRIGGER_R}, {"KEY_PLUS", TasButton::BUTTON_PLUS}, {"KEY_MINUS", TasButton::BUTTON_MINUS}, {"KEY_DLEFT", TasButton::BUTTON_LEFT}, {"KEY_DUP", TasButton::BUTTON_UP}, {"KEY_DRIGHT", TasButton::BUTTON_RIGHT}, {"KEY_DDOWN", TasButton::BUTTON_DOWN}, {"KEY_SL", TasButton::BUTTON_SL}, {"KEY_SR", TasButton::BUTTON_SR}, {"KEY_CAPTURE", TasButton::BUTTON_CAPTURE}, {"KEY_HOME", TasButton::BUTTON_HOME}, {"KEY_ZL", TasButton::TRIGGER_ZL}, {"KEY_ZR", TasButton::TRIGGER_ZR}, }; Tas::Tas() { if (!Settings::values.tas_enable) { return; } LoadTasFiles(); } Tas::~Tas() = default; void Tas::LoadTasFiles() { script_length = 0; for (size_t i = 0; i < commands.size(); i++) { LoadTasFile(i); if (commands[i].size() > script_length) { script_length = commands[i].size(); } } } void Tas::LoadTasFile(size_t player_index) { if (!commands[player_index].empty()) { commands[player_index].clear(); } std::string file = Common::FS::ReadStringFromFile(Common::FS::GetYuzuPath(Common::FS::YuzuPath::TASDir) / fmt::format("script0-{}.txt", player_index + 1), Common::FS::FileType::BinaryFile); std::stringstream command_line(file); std::string line; int frame_no = 0; while (std::getline(command_line, line, '\n')) { if (line.empty()) { continue; } LOG_DEBUG(Input, "Loading line: {}", line); std::smatch m; std::stringstream linestream(line); std::string segment; std::vector seglist; while (std::getline(linestream, segment, ' ')) { seglist.push_back(segment); } if (seglist.size() < 4) { continue; } while (frame_no < std::stoi(seglist.at(0))) { commands[player_index].push_back({}); frame_no++; } TASCommand command = { .buttons = ReadCommandButtons(seglist.at(1)), .l_axis = ReadCommandAxis(seglist.at(2)), .r_axis = ReadCommandAxis(seglist.at(3)), }; commands[player_index].push_back(command); frame_no++; } LOG_INFO(Input, "TAS file loaded! {} frames", frame_no); } void Tas::WriteTasFile(std::u8string file_name) { std::string output_text; for (size_t frame = 0; frame < record_commands.size(); frame++) { if (!output_text.empty()) { output_text += "\n"; } const TASCommand& line = record_commands[frame]; output_text += std::to_string(frame) + " " + WriteCommandButtons(line.buttons) + " " + WriteCommandAxis(line.l_axis) + " " + WriteCommandAxis(line.r_axis); } const auto bytes_written = Common::FS::WriteStringToFile( Common::FS::GetYuzuPath(Common::FS::YuzuPath::TASDir) / file_name, Common::FS::FileType::TextFile, output_text); if (bytes_written == output_text.size()) { LOG_INFO(Input, "TAS file written to file!"); } else { LOG_ERROR(Input, "Writing the TAS-file has failed! {} / {} bytes written", bytes_written, output_text.size()); } } std::pair Tas::FlipAxisY(std::pair old) { auto [x, y] = old; return {x, -y}; } void Tas::RecordInput(u32 buttons, const std::array, 2>& axes) { last_input = {buttons, FlipAxisY(axes[0]), FlipAxisY(axes[1])}; } std::tuple Tas::GetStatus() const { TasState state; if (is_recording) { return {TasState::Recording, 0, record_commands.size()}; } if (is_running) { state = TasState::Running; } else { state = TasState::Stopped; } return {state, current_command, script_length}; } std::string Tas::DebugButtons(u32 buttons) const { return fmt::format("{{ {} }}", TasInput::Tas::ButtonsToString(buttons)); } std::string Tas::DebugJoystick(float x, float y) const { return fmt::format("[ {} , {} ]", std::to_string(x), std::to_string(y)); } std::string Tas::DebugInput(const TasData& data) const { return fmt::format("{{ {} , {} , {} }}", DebugButtons(data.buttons), DebugJoystick(data.axis[0], data.axis[1]), DebugJoystick(data.axis[2], data.axis[3])); } std::string Tas::DebugInputs(const std::array& arr) const { std::string returns = "[ "; for (size_t i = 0; i < arr.size(); i++) { returns += DebugInput(arr[i]); if (i != arr.size() - 1) { returns += " , "; } } return returns + "]"; } std::string Tas::ButtonsToString(u32 button) const { std::string returns; for (auto [text_button, tas_button] : text_to_tas_button) { if ((button & static_cast(tas_button)) != 0) returns += fmt::format(", {}", text_button.substr(4)); } return returns.empty() ? "" : returns.substr(2); } void Tas::UpdateThread() { if (!Settings::values.tas_enable) { return; } if (is_recording) { record_commands.push_back(last_input); } if (needs_reset) { current_command = 0; needs_reset = false; LoadTasFiles(); LOG_DEBUG(Input, "tas_reset done"); } if (is_running) { if (current_command < script_length) { LOG_DEBUG(Input, "Playing TAS {}/{}", current_command, script_length); size_t frame = current_command++; for (size_t i = 0; i < commands.size(); i++) { if (frame < commands[i].size()) { TASCommand command = commands[i][frame]; tas_data[i].buttons = command.buttons; auto [l_axis_x, l_axis_y] = command.l_axis; tas_data[i].axis[0] = l_axis_x; tas_data[i].axis[1] = l_axis_y; auto [r_axis_x, r_axis_y] = command.r_axis; tas_data[i].axis[2] = r_axis_x; tas_data[i].axis[3] = r_axis_y; } else { tas_data[i] = {}; } } } else { is_running = Settings::values.tas_loop; current_command = 0; tas_data.fill({}); if (!is_running) { SwapToStoredController(); } } } else { tas_data.fill({}); } LOG_DEBUG(Input, "TAS inputs: {}", DebugInputs(tas_data)); } TasAnalog Tas::ReadCommandAxis(const std::string& line) const { std::stringstream linestream(line); std::string segment; std::vector seglist; while (std::getline(linestream, segment, ';')) { seglist.push_back(segment); } const float x = std::stof(seglist.at(0)) / 32767.f; const float y = std::stof(seglist.at(1)) / 32767.f; return {x, y}; } u32 Tas::ReadCommandButtons(const std::string& data) const { std::stringstream button_text(data); std::string line; u32 buttons = 0; while (std::getline(button_text, line, ';')) { for (auto [text, tas_button] : text_to_tas_button) { if (text == line) { buttons |= static_cast(tas_button); break; } } } return buttons; } std::string Tas::WriteCommandAxis(TasAnalog data) const { auto [x, y] = data; std::string line; line += std::to_string(static_cast(x * 32767)); line += ";"; line += std::to_string(static_cast(y * 32767)); return line; } std::string Tas::WriteCommandButtons(u32 data) const { if (data == 0) { return "NONE"; } std::string line; u32 index = 0; while (data > 0) { if ((data & 1) == 1) { for (auto [text, tas_button] : text_to_tas_button) { if (tas_button == static_cast(1 << index)) { if (line.size() > 0) { line += ";"; } line += text; break; } } } index++; data >>= 1; } return line; } void Tas::StartStop() { is_running = !is_running; if (is_running) { SwapToTasController(); } else { SwapToStoredController(); } } void Tas::SwapToTasController() { if (!Settings::values.tas_swap_controllers) { return; } auto& players = Settings::values.players.GetValue(); for (std::size_t index = 0; index < players.size(); index++) { auto& player = players[index]; player_mappings[index] = player; // Only swap active controllers if (!player.connected) { continue; } auto tas_param = Common::ParamPackage{{"pad", static_cast(index)}}; auto button_mapping = GetButtonMappingForDevice(tas_param); auto analog_mapping = GetAnalogMappingForDevice(tas_param); auto& buttons = player.buttons; auto& analogs = player.analogs; for (std::size_t i = 0; i < buttons.size(); ++i) { buttons[i] = button_mapping[static_cast(i)].Serialize(); } for (std::size_t i = 0; i < analogs.size(); ++i) { analogs[i] = analog_mapping[static_cast(i)].Serialize(); } } Settings::values.is_device_reload_pending.store(true); } void Tas::SwapToStoredController() { if (!Settings::values.tas_swap_controllers) { return; } auto& players = Settings::values.players.GetValue(); for (std::size_t index = 0; index < players.size(); index++) { players[index] = player_mappings[index]; } Settings::values.is_device_reload_pending.store(true); } void Tas::Reset() { needs_reset = true; } bool Tas::Record() { is_recording = !is_recording; return is_recording; } void Tas::SaveRecording(bool overwrite_file) { if (is_recording) { return; } if (record_commands.empty()) { return; } WriteTasFile(u8"record.txt"); if (overwrite_file) { WriteTasFile(u8"script0-1.txt"); } needs_reset = true; record_commands.clear(); } InputCommon::ButtonMapping Tas::GetButtonMappingForDevice( const Common::ParamPackage& params) const { // This list is missing ZL/ZR since those are not considered buttons. // We will add those afterwards // This list also excludes any button that can't be really mapped static constexpr std::array, 20> switch_to_tas_button = { std::pair{Settings::NativeButton::A, TasButton::BUTTON_A}, {Settings::NativeButton::B, TasButton::BUTTON_B}, {Settings::NativeButton::X, TasButton::BUTTON_X}, {Settings::NativeButton::Y, TasButton::BUTTON_Y}, {Settings::NativeButton::LStick, TasButton::STICK_L}, {Settings::NativeButton::RStick, TasButton::STICK_R}, {Settings::NativeButton::L, TasButton::TRIGGER_L}, {Settings::NativeButton::R, TasButton::TRIGGER_R}, {Settings::NativeButton::Plus, TasButton::BUTTON_PLUS}, {Settings::NativeButton::Minus, TasButton::BUTTON_MINUS}, {Settings::NativeButton::DLeft, TasButton::BUTTON_LEFT}, {Settings::NativeButton::DUp, TasButton::BUTTON_UP}, {Settings::NativeButton::DRight, TasButton::BUTTON_RIGHT}, {Settings::NativeButton::DDown, TasButton::BUTTON_DOWN}, {Settings::NativeButton::SL, TasButton::BUTTON_SL}, {Settings::NativeButton::SR, TasButton::BUTTON_SR}, {Settings::NativeButton::Screenshot, TasButton::BUTTON_CAPTURE}, {Settings::NativeButton::Home, TasButton::BUTTON_HOME}, {Settings::NativeButton::ZL, TasButton::TRIGGER_ZL}, {Settings::NativeButton::ZR, TasButton::TRIGGER_ZR}, }; InputCommon::ButtonMapping mapping{}; for (const auto& [switch_button, tas_button] : switch_to_tas_button) { Common::ParamPackage button_params({{"engine", "tas"}}); button_params.Set("pad", params.Get("pad", 0)); button_params.Set("button", static_cast(tas_button)); mapping.insert_or_assign(switch_button, std::move(button_params)); } return mapping; } InputCommon::AnalogMapping Tas::GetAnalogMappingForDevice( const Common::ParamPackage& params) const { InputCommon::AnalogMapping mapping = {}; Common::ParamPackage left_analog_params; left_analog_params.Set("engine", "tas"); left_analog_params.Set("pad", params.Get("pad", 0)); left_analog_params.Set("axis_x", static_cast(TasAxes::StickX)); left_analog_params.Set("axis_y", static_cast(TasAxes::StickY)); mapping.insert_or_assign(Settings::NativeAnalog::LStick, std::move(left_analog_params)); Common::ParamPackage right_analog_params; right_analog_params.Set("engine", "tas"); right_analog_params.Set("pad", params.Get("pad", 0)); right_analog_params.Set("axis_x", static_cast(TasAxes::SubstickX)); right_analog_params.Set("axis_y", static_cast(TasAxes::SubstickY)); mapping.insert_or_assign(Settings::NativeAnalog::RStick, std::move(right_analog_params)); return mapping; } const TasData& Tas::GetTasState(std::size_t pad) const { return tas_data[pad]; } } // namespace TasInput