// Copyright 2018 Citra Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #pragma once #include #include #include #include #include #include #include "common/common_types.h" #include "common/threadsafe_queue.h" #include "input_common/sdl/sdl.h" union SDL_Event; using SDL_GameController = struct _SDL_GameController; using SDL_Joystick = struct _SDL_Joystick; using SDL_JoystickID = s32; using ButtonBindings = std::array, 17>; using ZButtonBindings = std::array, 2>; namespace InputCommon::SDL { class SDLAnalogFactory; class SDLButtonFactory; class SDLMotionFactory; class SDLVibrationFactory; class SDLJoystick; class SDLState : public State { public: /// Initializes and registers SDL device factories SDLState(); /// Unregisters SDL device factories and shut them down. ~SDLState() override; /// Handle SDL_Events for joysticks from SDL_PollEvent void HandleGameControllerEvent(const SDL_Event& event); /// Get the nth joystick with the corresponding GUID std::shared_ptr GetSDLJoystickBySDLID(SDL_JoystickID sdl_id); /** * Check how many identical joysticks (by guid) were connected before the one with sdl_id and so * tie it to a SDLJoystick with the same guid and that port */ std::shared_ptr GetSDLJoystickByGUID(const std::string& guid, int port); /// Get all DevicePoller that use the SDL backend for a specific device type Pollers GetPollers(Polling::DeviceType type) override; /// Used by the Pollers during config std::atomic polling = false; Common::SPSCQueue event_queue; std::vector GetInputDevices() override; ButtonMapping GetButtonMappingForDevice(const Common::ParamPackage& params) override; AnalogMapping GetAnalogMappingForDevice(const Common::ParamPackage& params) override; MotionMapping GetMotionMappingForDevice(const Common::ParamPackage& params) override; private: void InitJoystick(int joystick_index); void CloseJoystick(SDL_Joystick* sdl_joystick); /// Needs to be called before SDL_QuitSubSystem. void CloseJoysticks(); /// Returns the default button bindings list for generic controllers ButtonBindings GetDefaultButtonBinding() const; /// Returns the default button bindings list for nintendo controllers ButtonBindings GetNintendoButtonBinding(const std::shared_ptr& joystick) const; /// Returns the button mappings from a single controller ButtonMapping GetSingleControllerMapping(const std::shared_ptr& joystick, const ButtonBindings& switch_to_sdl_button, const ZButtonBindings& switch_to_sdl_axis) const; /// Returns the button mappings from two different controllers ButtonMapping GetDualControllerMapping(const std::shared_ptr& joystick, const std::shared_ptr& joystick2, const ButtonBindings& switch_to_sdl_button, const ZButtonBindings& switch_to_sdl_axis) const; /// Returns true if the button is on the left joycon bool IsButtonOnLeftSide(Settings::NativeButton::Values button) const; // Set to true if SDL supports game controller subsystem bool has_gamecontroller = false; /// Map of GUID of a list of corresponding virtual Joysticks std::unordered_map>> joystick_map; std::mutex joystick_map_mutex; std::shared_ptr button_factory; std::shared_ptr analog_factory; std::shared_ptr vibration_factory; std::shared_ptr motion_factory; bool start_thread = false; std::atomic initialized = false; std::thread poll_thread; }; } // namespace InputCommon::SDL