// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include "common/common_types.h" #include "common/input.h" #include "input_common/input_engine.h" #include "input_common/input_poller.h" namespace InputCommon { class DummyInput final : public Common::Input::InputDevice { public: explicit DummyInput() = default; }; class InputFromButton final : public Common::Input::InputDevice { public: explicit InputFromButton(PadIdentifier identifier_, int button_, bool turbo_, bool toggle_, bool inverted_, InputEngine* input_engine_) : identifier(identifier_), button(button_), turbo(turbo_), toggle(toggle_), inverted(inverted_), input_engine(input_engine_) { UpdateCallback engine_callback{[this]() { OnChange(); }}; const InputIdentifier input_identifier{ .identifier = identifier, .type = EngineInputType::Button, .index = button, .callback = engine_callback, }; last_button_value = false; callback_key = input_engine->SetCallback(input_identifier); } ~InputFromButton() override { input_engine->DeleteCallback(callback_key); } Common::Input::ButtonStatus GetStatus() const { return { .value = input_engine->GetButton(identifier, button), .inverted = inverted, .toggle = toggle, .turbo = turbo, }; } void ForceUpdate() override { const Common::Input::CallbackStatus status{ .type = Common::Input::InputType::Button, .button_status = GetStatus(), }; last_button_value = status.button_status.value; TriggerOnChange(status); } void OnChange() { const Common::Input::CallbackStatus status{ .type = Common::Input::InputType::Button, .button_status = GetStatus(), }; if (status.button_status.value != last_button_value) { last_button_value = status.button_status.value; TriggerOnChange(status); } } private: const PadIdentifier identifier; const int button; const bool turbo; const bool toggle; const bool inverted; int callback_key; bool last_button_value; InputEngine* input_engine; }; class InputFromHatButton final : public Common::Input::InputDevice { public: explicit InputFromHatButton(PadIdentifier identifier_, int button_, u8 direction_, bool turbo_, bool toggle_, bool inverted_, InputEngine* input_engine_) : identifier(identifier_), button(button_), direction(direction_), turbo(turbo_), toggle(toggle_), inverted(inverted_), input_engine(input_engine_) { UpdateCallback engine_callback{[this]() { OnChange(); }}; const InputIdentifier input_identifier{ .identifier = identifier, .type = EngineInputType::HatButton, .index = button, .callback = engine_callback, }; last_button_value = false; callback_key = input_engine->SetCallback(input_identifier); } ~InputFromHatButton() override { input_engine->DeleteCallback(callback_key); } Common::Input::ButtonStatus GetStatus() const { return { .value = input_engine->GetHatButton(identifier, button, direction), .inverted = inverted, .toggle = toggle, .turbo = turbo, }; } void ForceUpdate() override { const Common::Input::CallbackStatus status{ .type = Common::Input::InputType::Button, .button_status = GetStatus(), }; last_button_value = status.button_status.value; TriggerOnChange(status); } void OnChange() { const Common::Input::CallbackStatus status{ .type = Common::Input::InputType::Button, .button_status = GetStatus(), }; if (status.button_status.value != last_button_value) { last_button_value = status.button_status.value; TriggerOnChange(status); } } private: const PadIdentifier identifier; const int button; const u8 direction; const bool turbo; const bool toggle; const bool inverted; int callback_key; bool last_button_value; InputEngine* input_engine; }; class InputFromStick final : public Common::Input::InputDevice { public: explicit InputFromStick(PadIdentifier identifier_, int axis_x_, int axis_y_, Common::Input::AnalogProperties properties_x_, Common::Input::AnalogProperties properties_y_, InputEngine* input_engine_) : identifier(identifier_), axis_x(axis_x_), axis_y(axis_y_), properties_x(properties_x_), properties_y(properties_y_), input_engine(input_engine_), invert_axis_y{input_engine_->GetEngineName() == "sdl"} { UpdateCallback engine_callback{[this]() { OnChange(); }}; const InputIdentifier x_input_identifier{ .identifier = identifier, .type = EngineInputType::Analog, .index = axis_x, .callback = engine_callback, }; const InputIdentifier y_input_identifier{ .identifier = identifier, .type = EngineInputType::Analog, .index = axis_y, .callback = engine_callback, }; last_axis_x_value = 0.0f; last_axis_y_value = 0.0f; callback_key_x = input_engine->SetCallback(x_input_identifier); callback_key_y = input_engine->SetCallback(y_input_identifier); } ~InputFromStick() override { input_engine->DeleteCallback(callback_key_x); input_engine->DeleteCallback(callback_key_y); } Common::Input::StickStatus GetStatus() const { Common::Input::StickStatus status; status.x = { .raw_value = input_engine->GetAxis(identifier, axis_x), .properties = properties_x, }; status.y = { .raw_value = input_engine->GetAxis(identifier, axis_y), .properties = properties_y, }; // This is a workaround to keep compatibility with old yuzu versions. Vertical axis is // inverted on SDL compared to Nintendo if (invert_axis_y) { status.y.raw_value = -status.y.raw_value; } return status; } void ForceUpdate() override { const Common::Input::CallbackStatus status{ .type = Common::Input::InputType::Stick, .stick_status = GetStatus(), }; last_axis_x_value = status.stick_status.x.raw_value; last_axis_y_value = status.stick_status.y.raw_value; TriggerOnChange(status); } void OnChange() { const Common::Input::CallbackStatus status{ .type = Common::Input::InputType::Stick, .stick_status = GetStatus(), }; if (status.stick_status.x.raw_value != last_axis_x_value || status.stick_status.y.raw_value != last_axis_y_value) { last_axis_x_value = status.stick_status.x.raw_value; last_axis_y_value = status.stick_status.y.raw_value; TriggerOnChange(status); } } private: const PadIdentifier identifier; const int axis_x; const int axis_y; const Common::Input::AnalogProperties properties_x; const Common::Input::AnalogProperties properties_y; int callback_key_x; int callback_key_y; float last_axis_x_value; float last_axis_y_value; InputEngine* input_engine; const bool invert_axis_y; }; class InputFromTouch final : public Common::Input::InputDevice { public: explicit InputFromTouch(PadIdentifier identifier_, int button_, bool toggle_, bool inverted_, int axis_x_, int axis_y_, Common::Input::AnalogProperties properties_x_, Common::Input::AnalogProperties properties_y_, InputEngine* input_engine_) : identifier(identifier_), button(button_), toggle(toggle_), inverted(inverted_), axis_x(axis_x_), axis_y(axis_y_), properties_x(properties_x_), properties_y(properties_y_), input_engine(input_engine_) { UpdateCallback engine_callback{[this]() { OnChange(); }}; const InputIdentifier button_input_identifier{ .identifier = identifier, .type = EngineInputType::Button, .index = button, .callback = engine_callback, }; const InputIdentifier x_input_identifier{ .identifier = identifier, .type = EngineInputType::Analog, .index = axis_x, .callback = engine_callback, }; const InputIdentifier y_input_identifier{ .identifier = identifier, .type = EngineInputType::Analog, .index = axis_y, .callback = engine_callback, }; last_axis_x_value = 0.0f; last_axis_y_value = 0.0f; last_button_value = false; callback_key_button = input_engine->SetCallback(button_input_identifier); callback_key_x = input_engine->SetCallback(x_input_identifier); callback_key_y = input_engine->SetCallback(y_input_identifier); } ~InputFromTouch() override { input_engine->DeleteCallback(callback_key_button); input_engine->DeleteCallback(callback_key_x); input_engine->DeleteCallback(callback_key_y); } Common::Input::TouchStatus GetStatus() const { Common::Input::TouchStatus status{}; status.pressed = { .value = input_engine->GetButton(identifier, button), .inverted = inverted, .toggle = toggle, }; status.x = { .raw_value = input_engine->GetAxis(identifier, axis_x), .properties = properties_x, }; status.y = { .raw_value = input_engine->GetAxis(identifier, axis_y), .properties = properties_y, }; return status; } void OnChange() { const Common::Input::CallbackStatus status{ .type = Common::Input::InputType::Touch, .touch_status = GetStatus(), }; if (status.touch_status.x.raw_value != last_axis_x_value || status.touch_status.y.raw_value != last_axis_y_value || status.touch_status.pressed.value != last_button_value) { last_axis_x_value = status.touch_status.x.raw_value; last_axis_y_value = status.touch_status.y.raw_value; last_button_value = status.touch_status.pressed.value; TriggerOnChange(status); } } private: const PadIdentifier identifier; const int button; const bool toggle; const bool inverted; const int axis_x; const int axis_y; const Common::Input::AnalogProperties properties_x; const Common::Input::AnalogProperties properties_y; int callback_key_button; int callback_key_x; int callback_key_y; bool last_button_value; float last_axis_x_value; float last_axis_y_value; InputEngine* input_engine; }; class InputFromTrigger final : public Common::Input::InputDevice { public: explicit InputFromTrigger(PadIdentifier identifier_, int button_, bool toggle_, bool inverted_, int axis_, Common::Input::AnalogProperties properties_, InputEngine* input_engine_) : identifier(identifier_), button(button_), toggle(toggle_), inverted(inverted_), axis(axis_), properties(properties_), input_engine(input_engine_) { UpdateCallback engine_callback{[this]() { OnChange(); }}; const InputIdentifier button_input_identifier{ .identifier = identifier, .type = EngineInputType::Button, .index = button, .callback = engine_callback, }; const InputIdentifier axis_input_identifier{ .identifier = identifier, .type = EngineInputType::Analog, .index = axis, .callback = engine_callback, }; last_axis_value = 0.0f; last_button_value = false; callback_key_button = input_engine->SetCallback(button_input_identifier); axis_callback_key = input_engine->SetCallback(axis_input_identifier); } ~InputFromTrigger() override { input_engine->DeleteCallback(callback_key_button); input_engine->DeleteCallback(axis_callback_key); } Common::Input::TriggerStatus GetStatus() const { const Common::Input::AnalogStatus analog_status{ .raw_value = input_engine->GetAxis(identifier, axis), .properties = properties, }; const Common::Input::ButtonStatus button_status{ .value = input_engine->GetButton(identifier, button), .inverted = inverted, .toggle = toggle, }; return { .analog = analog_status, .pressed = button_status, }; } void OnChange() { const Common::Input::CallbackStatus status{ .type = Common::Input::InputType::Trigger, .trigger_status = GetStatus(), }; if (status.trigger_status.analog.raw_value != last_axis_value || status.trigger_status.pressed.value != last_button_value) { last_axis_value = status.trigger_status.analog.raw_value; last_button_value = status.trigger_status.pressed.value; TriggerOnChange(status); } } private: const PadIdentifier identifier; const int button; const bool toggle; const bool inverted; const int axis; const Common::Input::AnalogProperties properties; int callback_key_button; int axis_callback_key; bool last_button_value; float last_axis_value; InputEngine* input_engine; }; class InputFromAnalog final : public Common::Input::InputDevice { public: explicit InputFromAnalog(PadIdentifier identifier_, int axis_, Common::Input::AnalogProperties properties_, InputEngine* input_engine_) : identifier(identifier_), axis(axis_), properties(properties_), input_engine(input_engine_) { UpdateCallback engine_callback{[this]() { OnChange(); }}; const InputIdentifier input_identifier{ .identifier = identifier, .type = EngineInputType::Analog, .index = axis, .callback = engine_callback, }; last_axis_value = 0.0f; callback_key = input_engine->SetCallback(input_identifier); } ~InputFromAnalog() override { input_engine->DeleteCallback(callback_key); } Common::Input::AnalogStatus GetStatus() const { return { .raw_value = input_engine->GetAxis(identifier, axis), .properties = properties, }; } void OnChange() { const Common::Input::CallbackStatus status{ .type = Common::Input::InputType::Analog, .analog_status = GetStatus(), }; if (status.analog_status.raw_value != last_axis_value) { last_axis_value = status.analog_status.raw_value; TriggerOnChange(status); } } private: const PadIdentifier identifier; const int axis; const Common::Input::AnalogProperties properties; int callback_key; float last_axis_value; InputEngine* input_engine; }; class InputFromBattery final : public Common::Input::InputDevice { public: explicit InputFromBattery(PadIdentifier identifier_, InputEngine* input_engine_) : identifier(identifier_), input_engine(input_engine_) { UpdateCallback engine_callback{[this]() { OnChange(); }}; const InputIdentifier input_identifier{ .identifier = identifier, .type = EngineInputType::Battery, .index = 0, .callback = engine_callback, }; last_battery_value = Common::Input::BatteryStatus::Charging; callback_key = input_engine->SetCallback(input_identifier); } ~InputFromBattery() override { input_engine->DeleteCallback(callback_key); } Common::Input::BatteryStatus GetStatus() const { return input_engine->GetBattery(identifier); } void ForceUpdate() override { const Common::Input::CallbackStatus status{ .type = Common::Input::InputType::Battery, .battery_status = GetStatus(), }; last_battery_value = status.battery_status; TriggerOnChange(status); } void OnChange() { const Common::Input::CallbackStatus status{ .type = Common::Input::InputType::Battery, .battery_status = GetStatus(), }; if (status.battery_status != last_battery_value) { last_battery_value = status.battery_status; TriggerOnChange(status); } } private: const PadIdentifier identifier; int callback_key; Common::Input::BatteryStatus last_battery_value; InputEngine* input_engine; }; class InputFromColor final : public Common::Input::InputDevice { public: explicit InputFromColor(PadIdentifier identifier_, InputEngine* input_engine_) : identifier(identifier_), input_engine(input_engine_) { UpdateCallback engine_callback{[this]() { OnChange(); }}; const InputIdentifier input_identifier{ .identifier = identifier, .type = EngineInputType::Color, .index = 0, .callback = engine_callback, }; last_color_value = {}; callback_key = input_engine->SetCallback(input_identifier); } ~InputFromColor() override { input_engine->DeleteCallback(callback_key); } Common::Input::BodyColorStatus GetStatus() const { return input_engine->GetColor(identifier); } void ForceUpdate() override { const Common::Input::CallbackStatus status{ .type = Common::Input::InputType::Color, .color_status = GetStatus(), }; last_color_value = status.color_status; TriggerOnChange(status); } void OnChange() { const Common::Input::CallbackStatus status{ .type = Common::Input::InputType::Color, .color_status = GetStatus(), }; if (status.color_status.body != last_color_value.body) { last_color_value = status.color_status; TriggerOnChange(status); } } private: const PadIdentifier identifier; int callback_key; Common::Input::BodyColorStatus last_color_value; InputEngine* input_engine; }; class InputFromMotion final : public Common::Input::InputDevice { public: explicit InputFromMotion(PadIdentifier identifier_, int motion_sensor_, float gyro_threshold_, InputEngine* input_engine_) : identifier(identifier_), motion_sensor(motion_sensor_), gyro_threshold(gyro_threshold_), input_engine(input_engine_) { UpdateCallback engine_callback{[this]() { OnChange(); }}; const InputIdentifier input_identifier{ .identifier = identifier, .type = EngineInputType::Motion, .index = motion_sensor, .callback = engine_callback, }; callback_key = input_engine->SetCallback(input_identifier); } ~InputFromMotion() override { input_engine->DeleteCallback(callback_key); } Common::Input::MotionStatus GetStatus() const { const auto basic_motion = input_engine->GetMotion(identifier, motion_sensor); Common::Input::MotionStatus status{}; const Common::Input::AnalogProperties properties = { .deadzone = 0.0f, .range = 1.0f, .threshold = gyro_threshold, .offset = 0.0f, }; status.accel.x = {.raw_value = basic_motion.accel_x, .properties = properties}; status.accel.y = {.raw_value = basic_motion.accel_y, .properties = properties}; status.accel.z = {.raw_value = basic_motion.accel_z, .properties = properties}; status.gyro.x = {.raw_value = basic_motion.gyro_x, .properties = properties}; status.gyro.y = {.raw_value = basic_motion.gyro_y, .properties = properties}; status.gyro.z = {.raw_value = basic_motion.gyro_z, .properties = properties}; status.delta_timestamp = basic_motion.delta_timestamp; return status; } void OnChange() { const Common::Input::CallbackStatus status{ .type = Common::Input::InputType::Motion, .motion_status = GetStatus(), }; TriggerOnChange(status); } private: const PadIdentifier identifier; const int motion_sensor; const float gyro_threshold; int callback_key; InputEngine* input_engine; }; class InputFromAxisMotion final : public Common::Input::InputDevice { public: explicit InputFromAxisMotion(PadIdentifier identifier_, int axis_x_, int axis_y_, int axis_z_, Common::Input::AnalogProperties properties_x_, Common::Input::AnalogProperties properties_y_, Common::Input::AnalogProperties properties_z_, InputEngine* input_engine_) : identifier(identifier_), axis_x(axis_x_), axis_y(axis_y_), axis_z(axis_z_), properties_x(properties_x_), properties_y(properties_y_), properties_z(properties_z_), input_engine(input_engine_) { UpdateCallback engine_callback{[this]() { OnChange(); }}; const InputIdentifier x_input_identifier{ .identifier = identifier, .type = EngineInputType::Analog, .index = axis_x, .callback = engine_callback, }; const InputIdentifier y_input_identifier{ .identifier = identifier, .type = EngineInputType::Analog, .index = axis_y, .callback = engine_callback, }; const InputIdentifier z_input_identifier{ .identifier = identifier, .type = EngineInputType::Analog, .index = axis_z, .callback = engine_callback, }; last_axis_x_value = 0.0f; last_axis_y_value = 0.0f; last_axis_z_value = 0.0f; callback_key_x = input_engine->SetCallback(x_input_identifier); callback_key_y = input_engine->SetCallback(y_input_identifier); callback_key_z = input_engine->SetCallback(z_input_identifier); } ~InputFromAxisMotion() override { input_engine->DeleteCallback(callback_key_x); input_engine->DeleteCallback(callback_key_y); input_engine->DeleteCallback(callback_key_z); } Common::Input::MotionStatus GetStatus() const { Common::Input::MotionStatus status{}; status.gyro.x = { .raw_value = input_engine->GetAxis(identifier, axis_x), .properties = properties_x, }; status.gyro.y = { .raw_value = input_engine->GetAxis(identifier, axis_y), .properties = properties_y, }; status.gyro.z = { .raw_value = input_engine->GetAxis(identifier, axis_z), .properties = properties_z, }; status.delta_timestamp = 1000; status.force_update = true; return status; } void ForceUpdate() override { const Common::Input::CallbackStatus status{ .type = Common::Input::InputType::Motion, .motion_status = GetStatus(), }; last_axis_x_value = status.motion_status.gyro.x.raw_value; last_axis_y_value = status.motion_status.gyro.y.raw_value; last_axis_z_value = status.motion_status.gyro.z.raw_value; TriggerOnChange(status); } void OnChange() { const Common::Input::CallbackStatus status{ .type = Common::Input::InputType::Motion, .motion_status = GetStatus(), }; if (status.motion_status.gyro.x.raw_value != last_axis_x_value || status.motion_status.gyro.y.raw_value != last_axis_y_value || status.motion_status.gyro.z.raw_value != last_axis_z_value) { last_axis_x_value = status.motion_status.gyro.x.raw_value; last_axis_y_value = status.motion_status.gyro.y.raw_value; last_axis_z_value = status.motion_status.gyro.z.raw_value; TriggerOnChange(status); } } private: const PadIdentifier identifier; const int axis_x; const int axis_y; const int axis_z; const Common::Input::AnalogProperties properties_x; const Common::Input::AnalogProperties properties_y; const Common::Input::AnalogProperties properties_z; int callback_key_x; int callback_key_y; int callback_key_z; float last_axis_x_value; float last_axis_y_value; float last_axis_z_value; InputEngine* input_engine; }; class InputFromCamera final : public Common::Input::InputDevice { public: explicit InputFromCamera(PadIdentifier identifier_, InputEngine* input_engine_) : identifier(identifier_), input_engine(input_engine_) { UpdateCallback engine_callback{[this]() { OnChange(); }}; const InputIdentifier input_identifier{ .identifier = identifier, .type = EngineInputType::Camera, .index = 0, .callback = engine_callback, }; callback_key = input_engine->SetCallback(input_identifier); } ~InputFromCamera() override { input_engine->DeleteCallback(callback_key); } Common::Input::CameraStatus GetStatus() const { return input_engine->GetCamera(identifier); } void ForceUpdate() override { OnChange(); } void OnChange() { const auto camera_status = GetStatus(); const Common::Input::CallbackStatus status{ .type = Common::Input::InputType::IrSensor, .camera_status = camera_status.format, .raw_data = camera_status.data, }; TriggerOnChange(status); } private: const PadIdentifier identifier; int callback_key; InputEngine* input_engine; }; class InputFromNfc final : public Common::Input::InputDevice { public: explicit InputFromNfc(PadIdentifier identifier_, InputEngine* input_engine_) : identifier(identifier_), input_engine(input_engine_) { UpdateCallback engine_callback{[this]() { OnChange(); }}; const InputIdentifier input_identifier{ .identifier = identifier, .type = EngineInputType::Nfc, .index = 0, .callback = engine_callback, }; callback_key = input_engine->SetCallback(input_identifier); } ~InputFromNfc() override { input_engine->DeleteCallback(callback_key); } Common::Input::NfcStatus GetStatus() const { return input_engine->GetNfc(identifier); } void ForceUpdate() override { OnChange(); } void OnChange() { const auto nfc_status = GetStatus(); const Common::Input::CallbackStatus status{ .type = Common::Input::InputType::Nfc, .nfc_status = nfc_status.state, .raw_data = nfc_status.data, }; TriggerOnChange(status); } private: const PadIdentifier identifier; int callback_key; InputEngine* input_engine; }; class OutputFromIdentifier final : public Common::Input::OutputDevice { public: explicit OutputFromIdentifier(PadIdentifier identifier_, InputEngine* input_engine_) : identifier(identifier_), input_engine(input_engine_) {} Common::Input::DriverResult SetLED(const Common::Input::LedStatus& led_status) override { return input_engine->SetLeds(identifier, led_status); } Common::Input::DriverResult SetVibration( const Common::Input::VibrationStatus& vibration_status) override { return input_engine->SetVibration(identifier, vibration_status); } bool IsVibrationEnabled() override { return input_engine->IsVibrationEnabled(identifier); } Common::Input::DriverResult SetPollingMode(Common::Input::PollingMode polling_mode) override { return input_engine->SetPollingMode(identifier, polling_mode); } Common::Input::DriverResult SetCameraFormat( Common::Input::CameraFormat camera_format) override { return input_engine->SetCameraFormat(identifier, camera_format); } Common::Input::NfcState SupportsNfc() const override { return input_engine->SupportsNfc(identifier); } Common::Input::NfcState WriteNfcData(const std::vector& data) override { return input_engine->WriteNfcData(identifier, data); } private: const PadIdentifier identifier; InputEngine* input_engine; }; std::unique_ptr InputFactory::CreateButtonDevice( const Common::ParamPackage& params) { const PadIdentifier identifier = { .guid = Common::UUID{params.Get("guid", "")}, .port = static_cast(params.Get("port", 0)), .pad = static_cast(params.Get("pad", 0)), }; const auto button_id = params.Get("button", 0); const auto keyboard_key = params.Get("code", 0); const auto toggle = params.Get("toggle", false) != 0; const auto inverted = params.Get("inverted", false) != 0; const auto turbo = params.Get("turbo", false) != 0; input_engine->PreSetController(identifier); input_engine->PreSetButton(identifier, button_id); input_engine->PreSetButton(identifier, keyboard_key); if (keyboard_key != 0) { return std::make_unique(identifier, keyboard_key, turbo, toggle, inverted, input_engine.get()); } return std::make_unique(identifier, button_id, turbo, toggle, inverted, input_engine.get()); } std::unique_ptr InputFactory::CreateHatButtonDevice( const Common::ParamPackage& params) { const PadIdentifier identifier = { .guid = Common::UUID{params.Get("guid", "")}, .port = static_cast(params.Get("port", 0)), .pad = static_cast(params.Get("pad", 0)), }; const auto button_id = params.Get("hat", 0); const auto direction = input_engine->GetHatButtonId(params.Get("direction", "")); const auto toggle = params.Get("toggle", false) != 0; const auto inverted = params.Get("inverted", false) != 0; const auto turbo = params.Get("turbo", false) != 0; input_engine->PreSetController(identifier); input_engine->PreSetHatButton(identifier, button_id); return std::make_unique(identifier, button_id, direction, turbo, toggle, inverted, input_engine.get()); } std::unique_ptr InputFactory::CreateStickDevice( const Common::ParamPackage& params) { const auto deadzone = std::clamp(params.Get("deadzone", 0.15f), 0.0f, 1.0f); const auto range = std::clamp(params.Get("range", 0.95f), 0.25f, 1.50f); const auto threshold = std::clamp(params.Get("threshold", 0.5f), 0.0f, 1.0f); const PadIdentifier identifier = { .guid = Common::UUID{params.Get("guid", "")}, .port = static_cast(params.Get("port", 0)), .pad = static_cast(params.Get("pad", 0)), }; const auto axis_x = params.Get("axis_x", 0); const Common::Input::AnalogProperties properties_x = { .deadzone = deadzone, .range = range, .threshold = threshold, .offset = std::clamp(params.Get("offset_x", 0.0f), -1.0f, 1.0f), .inverted = params.Get("invert_x", "+") == "-", }; const auto axis_y = params.Get("axis_y", 1); const Common::Input::AnalogProperties properties_y = { .deadzone = deadzone, .range = range, .threshold = threshold, .offset = std::clamp(params.Get("offset_y", 0.0f), -1.0f, 1.0f), .inverted = params.Get("invert_y", "+") != "+", }; input_engine->PreSetController(identifier); input_engine->PreSetAxis(identifier, axis_x); input_engine->PreSetAxis(identifier, axis_y); return std::make_unique(identifier, axis_x, axis_y, properties_x, properties_y, input_engine.get()); } std::unique_ptr InputFactory::CreateAnalogDevice( const Common::ParamPackage& params) { const PadIdentifier identifier = { .guid = Common::UUID{params.Get("guid", "")}, .port = static_cast(params.Get("port", 0)), .pad = static_cast(params.Get("pad", 0)), }; const auto axis = params.Get("axis", 0); const Common::Input::AnalogProperties properties = { .deadzone = std::clamp(params.Get("deadzone", 0.0f), 0.0f, 1.0f), .range = std::clamp(params.Get("range", 1.0f), 0.25f, 1.50f), .threshold = std::clamp(params.Get("threshold", 0.5f), 0.0f, 1.0f), .offset = std::clamp(params.Get("offset", 0.0f), -1.0f, 1.0f), .inverted = params.Get("invert", "+") == "-", .inverted_button = params.Get("inverted", false) != 0, .toggle = params.Get("toggle", false) != 0, }; input_engine->PreSetController(identifier); input_engine->PreSetAxis(identifier, axis); return std::make_unique(identifier, axis, properties, input_engine.get()); } std::unique_ptr InputFactory::CreateTriggerDevice( const Common::ParamPackage& params) { const PadIdentifier identifier = { .guid = Common::UUID{params.Get("guid", "")}, .port = static_cast(params.Get("port", 0)), .pad = static_cast(params.Get("pad", 0)), }; const auto button = params.Get("button", 0); const auto toggle = params.Get("toggle", false) != 0; const auto inverted = params.Get("inverted", false) != 0; const auto axis = params.Get("axis", 0); const Common::Input::AnalogProperties properties = { .deadzone = std::clamp(params.Get("deadzone", 0.0f), 0.0f, 1.0f), .range = std::clamp(params.Get("range", 1.0f), 0.25f, 2.50f), .threshold = std::clamp(params.Get("threshold", 0.5f), 0.0f, 1.0f), .offset = std::clamp(params.Get("offset", 0.0f), -1.0f, 1.0f), .inverted = params.Get("invert", false) != 0, }; input_engine->PreSetController(identifier); input_engine->PreSetAxis(identifier, axis); input_engine->PreSetButton(identifier, button); return std::make_unique(identifier, button, toggle, inverted, axis, properties, input_engine.get()); } std::unique_ptr InputFactory::CreateTouchDevice( const Common::ParamPackage& params) { const auto deadzone = std::clamp(params.Get("deadzone", 0.0f), 0.0f, 1.0f); const auto range = std::clamp(params.Get("range", 1.0f), 0.25f, 1.50f); const auto threshold = std::clamp(params.Get("threshold", 0.5f), 0.0f, 1.0f); const PadIdentifier identifier = { .guid = Common::UUID{params.Get("guid", "")}, .port = static_cast(params.Get("port", 0)), .pad = static_cast(params.Get("pad", 0)), }; const auto button = params.Get("button", 0); const auto toggle = params.Get("toggle", false) != 0; const auto inverted = params.Get("inverted", false) != 0; const auto axis_x = params.Get("axis_x", 0); const Common::Input::AnalogProperties properties_x = { .deadzone = deadzone, .range = range, .threshold = threshold, .offset = std::clamp(params.Get("offset_x", 0.0f), -1.0f, 1.0f), .inverted = params.Get("invert_x", "+") == "-", }; const auto axis_y = params.Get("axis_y", 1); const Common::Input::AnalogProperties properties_y = { .deadzone = deadzone, .range = range, .threshold = threshold, .offset = std::clamp(params.Get("offset_y", 0.0f), -1.0f, 1.0f), .inverted = params.Get("invert_y", false) != 0, }; input_engine->PreSetController(identifier); input_engine->PreSetAxis(identifier, axis_x); input_engine->PreSetAxis(identifier, axis_y); input_engine->PreSetButton(identifier, button); return std::make_unique(identifier, button, toggle, inverted, axis_x, axis_y, properties_x, properties_y, input_engine.get()); } std::unique_ptr InputFactory::CreateBatteryDevice( const Common::ParamPackage& params) { const PadIdentifier identifier = { .guid = Common::UUID{params.Get("guid", "")}, .port = static_cast(params.Get("port", 0)), .pad = static_cast(params.Get("pad", 0)), }; input_engine->PreSetController(identifier); return std::make_unique(identifier, input_engine.get()); } std::unique_ptr InputFactory::CreateColorDevice( const Common::ParamPackage& params) { const PadIdentifier identifier = { .guid = Common::UUID{params.Get("guid", "")}, .port = static_cast(params.Get("port", 0)), .pad = static_cast(params.Get("pad", 0)), }; input_engine->PreSetController(identifier); return std::make_unique(identifier, input_engine.get()); } std::unique_ptr InputFactory::CreateMotionDevice( Common::ParamPackage params) { const PadIdentifier identifier = { .guid = Common::UUID{params.Get("guid", "")}, .port = static_cast(params.Get("port", 0)), .pad = static_cast(params.Get("pad", 0)), }; if (params.Has("motion")) { const auto motion_sensor = params.Get("motion", 0); const auto gyro_threshold = params.Get("threshold", 0.007f); input_engine->PreSetController(identifier); input_engine->PreSetMotion(identifier, motion_sensor); return std::make_unique(identifier, motion_sensor, gyro_threshold, input_engine.get()); } const auto deadzone = std::clamp(params.Get("deadzone", 0.15f), 0.0f, 1.0f); const auto range = std::clamp(params.Get("range", 1.0f), 0.25f, 1.50f); const auto threshold = std::clamp(params.Get("threshold", 0.5f), 0.0f, 1.0f); const auto axis_x = params.Get("axis_x", 0); const Common::Input::AnalogProperties properties_x = { .deadzone = deadzone, .range = range, .threshold = threshold, .offset = std::clamp(params.Get("offset_x", 0.0f), -1.0f, 1.0f), .inverted = params.Get("invert_x", "+") == "-", }; const auto axis_y = params.Get("axis_y", 1); const Common::Input::AnalogProperties properties_y = { .deadzone = deadzone, .range = range, .threshold = threshold, .offset = std::clamp(params.Get("offset_y", 0.0f), -1.0f, 1.0f), .inverted = params.Get("invert_y", "+") != "+", }; const auto axis_z = params.Get("axis_z", 1); const Common::Input::AnalogProperties properties_z = { .deadzone = deadzone, .range = range, .threshold = threshold, .offset = std::clamp(params.Get("offset_z", 0.0f), -1.0f, 1.0f), .inverted = params.Get("invert_z", "+") != "+", }; input_engine->PreSetController(identifier); input_engine->PreSetAxis(identifier, axis_x); input_engine->PreSetAxis(identifier, axis_y); input_engine->PreSetAxis(identifier, axis_z); return std::make_unique(identifier, axis_x, axis_y, axis_z, properties_x, properties_y, properties_z, input_engine.get()); } std::unique_ptr InputFactory::CreateCameraDevice( const Common::ParamPackage& params) { const PadIdentifier identifier = { .guid = Common::UUID{params.Get("guid", "")}, .port = static_cast(params.Get("port", 0)), .pad = static_cast(params.Get("pad", 0)), }; input_engine->PreSetController(identifier); return std::make_unique(identifier, input_engine.get()); } std::unique_ptr InputFactory::CreateNfcDevice( const Common::ParamPackage& params) { const PadIdentifier identifier = { .guid = Common::UUID{params.Get("guid", "")}, .port = static_cast(params.Get("port", 0)), .pad = static_cast(params.Get("pad", 0)), }; input_engine->PreSetController(identifier); return std::make_unique(identifier, input_engine.get()); } InputFactory::InputFactory(std::shared_ptr input_engine_) : input_engine(std::move(input_engine_)) {} std::unique_ptr InputFactory::Create( const Common::ParamPackage& params) { if (params.Has("battery")) { return CreateBatteryDevice(params); } if (params.Has("color")) { return CreateColorDevice(params); } if (params.Has("camera")) { return CreateCameraDevice(params); } if (params.Has("nfc")) { return CreateNfcDevice(params); } if (params.Has("button") && params.Has("axis")) { return CreateTriggerDevice(params); } if (params.Has("button") && params.Has("axis_x") && params.Has("axis_y")) { return CreateTouchDevice(params); } if (params.Has("button") || params.Has("code")) { return CreateButtonDevice(params); } if (params.Has("hat")) { return CreateHatButtonDevice(params); } if (params.Has("axis_x") && params.Has("axis_y") && params.Has("axis_z")) { return CreateMotionDevice(params); } if (params.Has("motion")) { return CreateMotionDevice(params); } if (params.Has("axis_x") && params.Has("axis_y")) { return CreateStickDevice(params); } if (params.Has("axis")) { return CreateAnalogDevice(params); } LOG_ERROR(Input, "Invalid parameters given"); return std::make_unique(); } OutputFactory::OutputFactory(std::shared_ptr input_engine_) : input_engine(std::move(input_engine_)) {} std::unique_ptr OutputFactory::Create( const Common::ParamPackage& params) { const PadIdentifier identifier = { .guid = Common::UUID{params.Get("guid", "")}, .port = static_cast(params.Get("port", 0)), .pad = static_cast(params.Get("pad", 0)), }; input_engine->PreSetController(identifier); return std::make_unique(identifier, input_engine.get()); } } // namespace InputCommon