// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include #include "common/polyfill_thread.h" #include "common/vector_math.h" #include "input_common/input_engine.h" namespace InputCommon { enum class MouseButton { Left, Right, Wheel, Backward, Forward, Task, Extra, Undefined, }; /** * A button device factory representing a keyboard. It receives keyboard events and forward them * to all button devices it created. */ class Mouse final : public InputEngine { public: explicit Mouse(std::string input_engine_); /** * Signals that mouse has moved. * @param x the x-coordinate of the cursor * @param y the y-coordinate of the cursor * @param center_x the x-coordinate of the middle of the screen * @param center_y the y-coordinate of the middle of the screen */ void Move(int x, int y, int center_x, int center_y); /** * Signals that real mouse has moved. * @param x the absolute position on the touchscreen of the cursor * @param y the absolute position on the touchscreen of the cursor */ void MouseMove(f32 touch_x, f32 touch_y); /** * Signals that touch finger has moved. * @param x the absolute position on the touchscreen of the cursor * @param y the absolute position on the touchscreen of the cursor */ void TouchMove(f32 touch_x, f32 touch_y); /** * Sets the status of a button to pressed * @param x the x-coordinate of the cursor * @param y the y-coordinate of the cursor * @param button the id of the button to press */ void PressButton(int x, int y, MouseButton button); /** * Sets the status of a mouse button to pressed * @param button the id of the button to press */ void PressMouseButton(MouseButton button); /** * Sets the status of touch finger to pressed * @param x the absolute position on the touchscreen of the cursor * @param y the absolute position on the touchscreen of the cursor * @param button the id of the button to press */ void PressTouchButton(f32 touch_x, f32 touch_y, MouseButton button); /** * Sets the status of all buttons bound with the key to released * @param key_code the code of the key to release */ void ReleaseButton(MouseButton button); /** * Sets the status of the mouse wheel * @param x delta movement in the x direction * @param y delta movement in the y direction */ void MouseWheelChange(int x, int y); void ReleaseAllButtons(); std::vector GetInputDevices() const override; AnalogMapping GetAnalogMappingForDevice(const Common::ParamPackage& params) override; Common::Input::ButtonNames GetUIName(const Common::ParamPackage& params) const override; private: void UpdateThread(std::stop_token stop_token); void StopPanning(); Common::Input::ButtonNames GetUIButtonName(const Common::ParamPackage& params) const; Common::Vec2 mouse_origin; Common::Vec2 last_mouse_position; Common::Vec2 last_mouse_change; Common::Vec2 wheel_position; bool button_pressed; int mouse_panning_timout{}; std::jthread update_thread; }; } // namespace InputCommon