// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include #include #include #include "common/param_package.h" #include "common/settings.h" #include "common/thread.h" #include "input_common/drivers/mouse.h" namespace InputCommon { constexpr int update_time = 10; constexpr float default_stick_sensitivity = 0.0044f; constexpr float default_motion_sensitivity = 0.0003f; constexpr float maximum_rotation_speed = 2.0f; constexpr int mouse_axis_x = 0; constexpr int mouse_axis_y = 1; constexpr int wheel_axis_x = 2; constexpr int wheel_axis_y = 3; constexpr PadIdentifier identifier = { .guid = Common::UUID{}, .port = 0, .pad = 0, }; constexpr PadIdentifier motion_identifier = { .guid = Common::UUID{}, .port = 0, .pad = 1, }; constexpr PadIdentifier real_mouse_identifier = { .guid = Common::UUID{}, .port = 1, .pad = 0, }; constexpr PadIdentifier touch_identifier = { .guid = Common::UUID{}, .port = 2, .pad = 0, }; Mouse::Mouse(std::string input_engine_) : InputEngine(std::move(input_engine_)) { PreSetController(identifier); PreSetController(real_mouse_identifier); PreSetController(touch_identifier); PreSetController(motion_identifier); // Initialize all mouse axis PreSetAxis(identifier, mouse_axis_x); PreSetAxis(identifier, mouse_axis_y); PreSetAxis(identifier, wheel_axis_x); PreSetAxis(identifier, wheel_axis_y); PreSetAxis(real_mouse_identifier, mouse_axis_x); PreSetAxis(real_mouse_identifier, mouse_axis_y); PreSetAxis(touch_identifier, mouse_axis_x); PreSetAxis(touch_identifier, mouse_axis_y); // Initialize variables mouse_origin = {}; last_mouse_position = {}; wheel_position = {}; last_mouse_change = {}; last_motion_change = {}; update_thread = std::jthread([this](std::stop_token stop_token) { UpdateThread(stop_token); }); } void Mouse::UpdateThread(std::stop_token stop_token) { Common::SetCurrentThreadName("Mouse"); while (!stop_token.stop_requested()) { UpdateStickInput(); UpdateMotionInput(); if (mouse_panning_timeout++ > 20) { StopPanning(); } std::this_thread::sleep_for(std::chrono::milliseconds(update_time)); } } void Mouse::UpdateStickInput() { if (!Settings::values.mouse_panning) { return; } const float sensitivity = Settings::values.mouse_panning_sensitivity.GetValue() * default_stick_sensitivity; // Slow movement by 4% last_mouse_change *= 0.96f; SetAxis(identifier, mouse_axis_x, last_mouse_change.x * sensitivity); SetAxis(identifier, mouse_axis_y, -last_mouse_change.y * sensitivity); } void Mouse::UpdateMotionInput() { const float sensitivity = Settings::values.mouse_panning_sensitivity.GetValue() * default_motion_sensitivity; const float rotation_velocity = std::sqrt(last_motion_change.x * last_motion_change.x + last_motion_change.y * last_motion_change.y); if (rotation_velocity > maximum_rotation_speed / sensitivity) { const float multiplier = maximum_rotation_speed / rotation_velocity / sensitivity; last_motion_change.x = last_motion_change.x * multiplier; last_motion_change.y = last_motion_change.y * multiplier; } const BasicMotion motion_data{ .gyro_x = last_motion_change.x * sensitivity, .gyro_y = last_motion_change.y * sensitivity, .gyro_z = last_motion_change.z * sensitivity, .accel_x = 0, .accel_y = 0, .accel_z = 0, .delta_timestamp = update_time * 1000, }; if (Settings::values.mouse_panning) { last_motion_change.x = 0; last_motion_change.y = 0; } last_motion_change.z = 0; SetMotion(motion_identifier, 0, motion_data); } void Mouse::Move(int x, int y, int center_x, int center_y) { if (Settings::values.mouse_panning) { mouse_panning_timeout = 0; auto mouse_change = (Common::MakeVec(x, y) - Common::MakeVec(center_x, center_y)).Cast(); last_motion_change += {-mouse_change.y, -mouse_change.x, 0}; const auto move_distance = mouse_change.Length(); if (move_distance == 0) { return; } // Make slow movements at least 3 units on length if (move_distance < 3.0f) { // Normalize value mouse_change /= move_distance; mouse_change *= 3.0f; } // Average mouse movements last_mouse_change = (last_mouse_change * 0.91f) + (mouse_change * 0.09f); const auto last_move_distance = last_mouse_change.Length(); // Make fast movements clamp to 8 units on length if (last_move_distance > 8.0f) { // Normalize value last_mouse_change /= last_move_distance; last_mouse_change *= 8.0f; } // Ignore average if it's less than 1 unit and use current movement value if (last_move_distance < 1.0f) { last_mouse_change = mouse_change / mouse_change.Length(); } return; } if (button_pressed) { const auto mouse_move = Common::MakeVec(x, y) - mouse_origin; const float sensitivity = Settings::values.mouse_panning_sensitivity.GetValue() * 0.0012f; SetAxis(identifier, mouse_axis_x, static_cast(mouse_move.x) * sensitivity); SetAxis(identifier, mouse_axis_y, static_cast(-mouse_move.y) * sensitivity); last_motion_change = { static_cast(-mouse_move.y) / 50.0f, static_cast(-mouse_move.x) / 50.0f, last_motion_change.z, }; } } void Mouse::MouseMove(f32 touch_x, f32 touch_y) { SetAxis(real_mouse_identifier, mouse_axis_x, touch_x); SetAxis(real_mouse_identifier, mouse_axis_y, touch_y); } void Mouse::TouchMove(f32 touch_x, f32 touch_y) { SetAxis(touch_identifier, mouse_axis_x, touch_x); SetAxis(touch_identifier, mouse_axis_y, touch_y); } void Mouse::PressButton(int x, int y, MouseButton button) { SetButton(identifier, static_cast(button), true); // Set initial analog parameters mouse_origin = {x, y}; last_mouse_position = {x, y}; button_pressed = true; } void Mouse::PressMouseButton(MouseButton button) { SetButton(real_mouse_identifier, static_cast(button), true); } void Mouse::PressTouchButton(f32 touch_x, f32 touch_y, MouseButton button) { SetAxis(touch_identifier, mouse_axis_x, touch_x); SetAxis(touch_identifier, mouse_axis_y, touch_y); SetButton(touch_identifier, static_cast(button), true); } void Mouse::ReleaseButton(MouseButton button) { SetButton(identifier, static_cast(button), false); SetButton(real_mouse_identifier, static_cast(button), false); SetButton(touch_identifier, static_cast(button), false); if (!Settings::values.mouse_panning) { SetAxis(identifier, mouse_axis_x, 0); SetAxis(identifier, mouse_axis_y, 0); } last_motion_change.x = 0; last_motion_change.y = 0; button_pressed = false; } void Mouse::MouseWheelChange(int x, int y) { wheel_position.x += x; wheel_position.y += y; last_motion_change.z += static_cast(y) / 100.0f; SetAxis(identifier, wheel_axis_x, static_cast(wheel_position.x)); SetAxis(identifier, wheel_axis_y, static_cast(wheel_position.y)); } void Mouse::ReleaseAllButtons() { ResetButtonState(); button_pressed = false; } void Mouse::StopPanning() { last_mouse_change = {}; } std::vector Mouse::GetInputDevices() const { std::vector devices; devices.emplace_back(Common::ParamPackage{ {"engine", GetEngineName()}, {"display", "Keyboard/Mouse"}, }); return devices; } AnalogMapping Mouse::GetAnalogMappingForDevice( [[maybe_unused]] const Common::ParamPackage& params) { // Only overwrite different buttons from default AnalogMapping mapping = {}; Common::ParamPackage right_analog_params; right_analog_params.Set("engine", GetEngineName()); right_analog_params.Set("axis_x", 0); right_analog_params.Set("axis_y", 1); right_analog_params.Set("threshold", 0.5f); right_analog_params.Set("range", 1.0f); right_analog_params.Set("deadzone", 0.0f); mapping.insert_or_assign(Settings::NativeAnalog::RStick, std::move(right_analog_params)); return mapping; } Common::Input::ButtonNames Mouse::GetUIButtonName(const Common::ParamPackage& params) const { const auto button = static_cast(params.Get("button", 0)); switch (button) { case MouseButton::Left: return Common::Input::ButtonNames::ButtonLeft; case MouseButton::Right: return Common::Input::ButtonNames::ButtonRight; case MouseButton::Wheel: return Common::Input::ButtonNames::ButtonMouseWheel; case MouseButton::Backward: return Common::Input::ButtonNames::ButtonBackward; case MouseButton::Forward: return Common::Input::ButtonNames::ButtonForward; case MouseButton::Task: return Common::Input::ButtonNames::ButtonTask; case MouseButton::Extra: return Common::Input::ButtonNames::ButtonExtra; case MouseButton::Undefined: default: return Common::Input::ButtonNames::Undefined; } } Common::Input::ButtonNames Mouse::GetUIName(const Common::ParamPackage& params) const { if (params.Has("button")) { return GetUIButtonName(params); } if (params.Has("axis")) { return Common::Input::ButtonNames::Value; } if (params.Has("axis_x") && params.Has("axis_y") && params.Has("axis_z")) { return Common::Input::ButtonNames::Engine; } if (params.Has("motion")) { return Common::Input::ButtonNames::Engine; } return Common::Input::ButtonNames::Invalid; } } // namespace InputCommon