// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project // SPDX-License-Identifier: GPL-3.0-or-later #pragma once #include "input_common/input_engine.h" namespace InputCommon { /** * A virtual controller that is always assigned to the game input */ class Android final : public InputEngine { public: explicit Android(std::string input_engine_); /** * Registers controller number to accept new inputs * @param controller_number the controller number that will take this action */ void RegisterController(std::size_t controller_number); /** * Sets the status of all buttons bound with the key to pressed * @param controller_number the controller number that will take this action * @param button_id the id of the button * @param value indicates if the button is pressed or not */ void SetButtonState(std::size_t controller_number, int button_id, bool value); /** * Sets the status of a analog input to a specific player index * @param controller_number the controller number that will take this action * @param axis_id the id of the axis to move * @param value the analog position of the axis */ void SetAxisState(std::size_t controller_number, int axis_id, float value); /** * Sets the status of the motion sensor to a specific player index * @param controller_number the controller number that will take this action * @param delta_timestamp time passed since last reading * @param gyro_x,gyro_y,gyro_z the gyro sensor readings * @param accel_x,accel_y,accel_z the accelerometer reading */ void SetMotionState(std::size_t controller_number, u64 delta_timestamp, float gyro_x, float gyro_y, float gyro_z, float accel_x, float accel_y, float accel_z); private: /// Returns the correct identifier corresponding to the player index PadIdentifier GetIdentifier(std::size_t controller_number) const; }; } // namespace InputCommon