/** * Copyright (C) 2013 Akiru Emulator * * @file mem_map.h * @author ShizZy * @date 2013-09-05 * @brief Memory map - handles virtual to physical memory access * * @section LICENSE * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License as * published by the Free Software Foundation; either version 2 of * the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details at * http://www.gnu.org/copyleft/gpl.html * * Official project repository can be found at: * http://code.google.com/p/gekko-gc-emu/ */ #ifndef CORE_MEM_MAP_H_ #define CORE_MEM_MAP_H_ //////////////////////////////////////////////////////////////////////////////////////////////////// #include "common.h" #include "common_types.h" //////////////////////////////////////////////////////////////////////////////////////////////////// #define MEM_BOOTROM_SIZE 0x00010000 ///< Bootrom (super secret code/data @ 0x8000) size #define MEM_MPCORE_PRIV_SIZE 0x00002000 ///< MPCore private memory region size #define MEM_VRAM_SIZE 0x00600000 ///< VRAM size #define MEM_DSP_SIZE 0x00080000 ///< DSP memory size #define MEM_AXI_WRAM_SIZE 0x00080000 ///< AXI WRAM size #define MEM_FCRAM_SIZE 0x08000000 ///< FCRAM size #define MEMORY_SIZE MEM_FCRAM_SIZE #define MEMORY_MASK (MEM_FCRAM_SIZE - 1) ///< Main memory mask //////////////////////////////////////////////////////////////////////////////////////////////////// namespace Memory { // Base is a pointer to the base of the memory map. Yes, some MMU tricks // are used to set up a full GC or Wii memory map in process memory. on // 32-bit, you have to mask your offsets with 0x3FFFFFFF. This means that // some things are mirrored too many times, but eh... it works. // In 64-bit, this might point to "high memory" (above the 32-bit limit), // so be sure to load it into a 64-bit register. extern u8 *g_base; // These are guaranteed to point to "low memory" addresses (sub-32-bit). // 64-bit: Pointers to low-mem (sub-0x10000000) mirror // 32-bit: Same as the corresponding physical/virtual pointers. extern u8* g_ram; ///< Main memory extern u8* g_vram; ///< Video memory (VRAM) void Init(); void Shutdown(); u8 Read8(const u32 addr); u16 Read16(const u32 addr); u32 Read32(const u32 addr); void Write8(const u32 addr, const u32 data); void Write16(const u32 addr, const u32 data); void Write32(const u32 addr, const u32 data); } // namespace //////////////////////////////////////////////////////////////////////////////////////////////////// #endif // CORE_MEM_MAP_H_