// Copyright 2014 Citra Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include "common/file_util.h" #include "core/core.h" #include "core/gdbstub/gdbstub.h" #include "core/hle/service/hid/hid.h" #include "core/settings.h" #include "video_core/renderer_base.h" namespace Settings { namespace NativeButton { const std::array mapping = {{ "button_a", "button_b", "button_x", "button_y", "button_lstick", "button_rstick", "button_l", "button_r", "button_zl", "button_zr", "button_plus", "button_minus", "button_dleft", "button_dup", "button_dright", "button_ddown", "button_lstick_left", "button_lstick_up", "button_lstick_right", "button_lstick_down", "button_rstick_left", "button_rstick_up", "button_rstick_right", "button_rstick_down", "button_sl", "button_sr", "button_home", "button_screenshot", }}; } namespace NativeAnalog { const std::array mapping = {{ "lstick", "rstick", }}; } namespace NativeMouseButton { const std::array mapping = {{ "left", "right", "middle", "forward", "back", }}; } Values values = {}; bool configuring_global = true; std::string GetTimeZoneString() { static constexpr std::array timezones{{ "auto", "default", "CET", "CST6CDT", "Cuba", "EET", "Egypt", "Eire", "EST", "EST5EDT", "GB", "GB-Eire", "GMT", "GMT+0", "GMT-0", "GMT0", "Greenwich", "Hongkong", "HST", "Iceland", "Iran", "Israel", "Jamaica", "Japan", "Kwajalein", "Libya", "MET", "MST", "MST7MDT", "Navajo", "NZ", "NZ-CHAT", "Poland", "Portugal", "PRC", "PST8PDT", "ROC", "ROK", "Singapore", "Turkey", "UCT", "Universal", "UTC", "W-SU", "WET", "Zulu", }}; ASSERT(Settings::values.time_zone_index.GetValue() < timezones.size()); return timezones[Settings::values.time_zone_index.GetValue()]; } void Apply() { GDBStub::SetServerPort(values.gdbstub_port); GDBStub::ToggleServer(values.use_gdbstub); auto& system_instance = Core::System::GetInstance(); if (system_instance.IsPoweredOn()) { system_instance.Renderer().RefreshBaseSettings(); } Service::HID::ReloadInputDevices(); } template void LogSetting(const std::string& name, const T& value) { LOG_INFO(Config, "{}: {}", name, value); } void LogSettings() { LOG_INFO(Config, "yuzu Configuration:"); LogSetting("Controls_UseDockedMode", Settings::values.use_docked_mode); LogSetting("System_RngSeed", Settings::values.rng_seed.GetValue().value_or(0)); LogSetting("System_CurrentUser", Settings::values.current_user); LogSetting("System_LanguageIndex", Settings::values.language_index.GetValue()); LogSetting("System_RegionIndex", Settings::values.region_index.GetValue()); LogSetting("System_TimeZoneIndex", Settings::values.time_zone_index.GetValue()); LogSetting("Core_UseMultiCore", Settings::values.use_multi_core.GetValue()); LogSetting("Renderer_UseResolutionFactor", Settings::values.resolution_factor.GetValue()); LogSetting("Renderer_UseFrameLimit", Settings::values.use_frame_limit.GetValue()); LogSetting("Renderer_FrameLimit", Settings::values.frame_limit.GetValue()); LogSetting("Renderer_UseDiskShaderCache", Settings::values.use_disk_shader_cache.GetValue()); LogSetting("Renderer_GPUAccuracyLevel", Settings::values.gpu_accuracy.GetValue()); LogSetting("Renderer_UseAsynchronousGpuEmulation", Settings::values.use_asynchronous_gpu_emulation.GetValue()); LogSetting("Renderer_UseVsync", Settings::values.use_vsync.GetValue()); LogSetting("Renderer_UseAssemblyShaders", Settings::values.use_assembly_shaders.GetValue()); LogSetting("Renderer_AnisotropicFilteringLevel", Settings::values.max_anisotropy.GetValue()); LogSetting("Audio_OutputEngine", Settings::values.sink_id); LogSetting("Audio_EnableAudioStretching", Settings::values.enable_audio_stretching.GetValue()); LogSetting("Audio_OutputDevice", Settings::values.audio_device_id); LogSetting("DataStorage_UseVirtualSd", Settings::values.use_virtual_sd); LogSetting("DataStorage_NandDir", FileUtil::GetUserPath(FileUtil::UserPath::NANDDir)); LogSetting("DataStorage_SdmcDir", FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir)); LogSetting("Debugging_UseGdbstub", Settings::values.use_gdbstub); LogSetting("Debugging_GdbstubPort", Settings::values.gdbstub_port); LogSetting("Debugging_ProgramArgs", Settings::values.program_args); LogSetting("Services_BCATBackend", Settings::values.bcat_backend); LogSetting("Services_BCATBoxcatLocal", Settings::values.bcat_boxcat_local); } float Volume() { if (values.audio_muted) { return 0.0f; } return values.volume.GetValue(); } bool IsGPULevelExtreme() { return values.gpu_accuracy.GetValue() == GPUAccuracy::Extreme; } bool IsGPULevelHigh() { return values.gpu_accuracy.GetValue() == GPUAccuracy::Extreme || values.gpu_accuracy.GetValue() == GPUAccuracy::High; } void RestoreGlobalState() { // If a game is running, DO NOT restore the global settings state if (Core::System::GetInstance().IsPoweredOn()) { return; } // Audio values.enable_audio_stretching.SetGlobal(true); values.volume.SetGlobal(true); // Core values.use_multi_core.SetGlobal(true); // Renderer values.renderer_backend.SetGlobal(true); values.vulkan_device.SetGlobal(true); values.aspect_ratio.SetGlobal(true); values.max_anisotropy.SetGlobal(true); values.use_frame_limit.SetGlobal(true); values.frame_limit.SetGlobal(true); values.use_disk_shader_cache.SetGlobal(true); values.gpu_accuracy.SetGlobal(true); values.use_asynchronous_gpu_emulation.SetGlobal(true); values.use_vsync.SetGlobal(true); values.use_assembly_shaders.SetGlobal(true); values.use_fast_gpu_time.SetGlobal(true); values.force_30fps_mode.SetGlobal(true); values.bg_red.SetGlobal(true); values.bg_green.SetGlobal(true); values.bg_blue.SetGlobal(true); // System values.language_index.SetGlobal(true); values.region_index.SetGlobal(true); values.time_zone_index.SetGlobal(true); values.rng_seed.SetGlobal(true); values.custom_rtc.SetGlobal(true); values.sound_index.SetGlobal(true); } void Sanitize() { values.use_asynchronous_gpu_emulation.SetValue( values.use_asynchronous_gpu_emulation.GetValue() || values.use_multi_core.GetValue()); } } // namespace Settings