// Copyright 2016 Citra Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #pragma once #include #include #include "common/common_funcs.h" #include "common/common_types.h" #include "common/swap.h" namespace Loader { /** * Tests if data is a valid SMDH by its length and magic number. * @param smdh_data data buffer to test * @return bool test result */ bool IsValidSMDH(const std::vector& smdh_data); /// SMDH data structure that contains titles, icons etc. See https://www.3dbrew.org/wiki/SMDH struct SMDH { u32_le magic; u16_le version; INSERT_PADDING_BYTES(2); struct Title { std::array short_title; std::array long_title; std::array publisher; }; std::array titles; std::array ratings; u32_le region_lockout; u32_le match_maker_id; u64_le match_maker_bit_id; u32_le flags; u16_le eula_version; INSERT_PADDING_BYTES(2); float_le banner_animation_frame; u32_le cec_id; INSERT_PADDING_BYTES(8); std::array small_icon; std::array large_icon; /// indicates the language used for each title entry enum class TitleLanguage { Japanese = 0, English = 1, French = 2, German = 3, Italian = 4, Spanish = 5, SimplifiedChinese = 6, Korean = 7, Dutch = 8, Portuguese = 9, Russian = 10, TraditionalChinese = 11 }; /** * Gets game icon from SMDH * @param large If true, returns large icon (48x48), otherwise returns small icon (24x24) * @return vector of RGB565 data */ std::vector GetIcon(bool large) const; /** * Gets the short game title from SMDH * @param language title language * @return UTF-16 array of the short title */ std::array GetShortTitle(Loader::SMDH::TitleLanguage language) const; }; static_assert(sizeof(SMDH) == 0x36C0, "SMDH structure size is wrong"); } // namespace