// Copyright 2018 yuzu emulator team // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #pragma once #include #include "common/common_types.h" #include "core/hle/kernel/kernel.h" #include "core/loader/linker.h" #include "core/loader/loader.h" namespace Loader { /// Loads an NSO file class AppLoader_NSO final : public AppLoader, Linker { public: AppLoader_NSO(FileUtil::IOFile&& file, std::string filepath); /** * Returns the type of the file * @param file FileUtil::IOFile open file * @param filepath Path of the file that we are opening. * @return FileType found, or FileType::Error if this loader doesn't know it */ static FileType IdentifyType(FileUtil::IOFile& file, const std::string& filepath); FileType GetFileType() override { return IdentifyType(file, filepath); } static VAddr LoadModule(const std::string& name, const std::vector& file_data, VAddr load_base); static VAddr LoadModule(const std::string& path, VAddr load_base); ResultStatus Load(Kernel::SharedPtr& process) override; private: std::string filepath; }; } // namespace Loader