// Copyright 2018 yuzu emulator team // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #pragma once #include #include "common/common_types.h" #include "core/loader/loader.h" namespace Core { class System; } namespace FileSys { class NAX; } // namespace FileSys namespace Loader { class AppLoader_NCA; /// Loads a NAX file class AppLoader_NAX final : public AppLoader { public: explicit AppLoader_NAX(FileSys::VirtualFile file); ~AppLoader_NAX() override; /** * Returns the type of the file * @param file std::shared_ptr open file * @return FileType found, or FileType::Error if this loader doesn't know it */ static FileType IdentifyType(const FileSys::VirtualFile& file); FileType GetFileType() const override; LoadResult Load(Kernel::Process& process, Core::System& system) override; ResultStatus ReadRomFS(FileSys::VirtualFile& dir) override; u64 ReadRomFSIVFCOffset() const override; ResultStatus ReadProgramId(u64& out_program_id) override; ResultStatus ReadBanner(std::vector& buffer) override; ResultStatus ReadLogo(std::vector& buffer) override; ResultStatus ReadNSOModules(Modules& modules) override; private: std::unique_ptr nax; std::unique_ptr nca_loader; }; } // namespace Loader