// Copyright 2018 yuzu emulator team // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #pragma once #include #include #include #include #include #include #include #include "common/common_types.h" #include "common/file_util.h" #include "core/hle/kernel/kernel.h" namespace Kernel { struct AddressMapping; class Process; } // namespace Kernel namespace Loader { /// File types supported by CTR enum class FileType { Error, Unknown, ELF, NSO, NRO, NCA, DeconstructedRomDirectory, }; /** * Identifies the type of a bootable file based on the magic value in its header. * @param file open file * @param filepath Path of the file that we are opening. * @return FileType of file */ FileType IdentifyFile(FileUtil::IOFile& file, const std::string& filepath); /** * Identifies the type of a bootable file based on the magic value in its header. * @param file_name path to file * @return FileType of file. Note: this will return FileType::Unknown if it is unable to determine * a filetype, and will never return FileType::Error. */ FileType IdentifyFile(const std::string& file_name); /** * Guess the type of a bootable file from its extension * @param extension String extension of bootable file * @return FileType of file. Note: this will return FileType::Unknown if it is unable to determine * a filetype, and will never return FileType::Error. */ FileType GuessFromExtension(const std::string& extension); /** * Convert a FileType into a string which can be displayed to the user. */ const char* GetFileTypeString(FileType type); /// Return type for functions in Loader namespace enum class ResultStatus { Success, Error, ErrorInvalidFormat, ErrorNotImplemented, ErrorNotLoaded, ErrorNotUsed, ErrorAlreadyLoaded, ErrorMemoryAllocationFailed, ErrorEncrypted, ErrorUnsupportedArch, }; /// Interface for loading an application class AppLoader : NonCopyable { public: AppLoader(FileUtil::IOFile&& file) : file(std::move(file)) {} virtual ~AppLoader() {} /** * Returns the type of this file * @return FileType corresponding to the loaded file */ virtual FileType GetFileType() = 0; /** * Load the application and return the created Process instance * @param process The newly created process. * @return The status result of the operation. */ virtual ResultStatus Load(Kernel::SharedPtr& process) = 0; /** * Loads the system mode that this application needs. * This function defaults to 2 (96MB allocated to the application) if it can't read the * information. * @returns A pair with the optional system mode, and and the status. */ virtual std::pair, ResultStatus> LoadKernelSystemMode() { // 96MB allocated to the application. return std::make_pair(2, ResultStatus::Success); } /** * Get the code (typically .code section) of the application * @param buffer Reference to buffer to store data * @return ResultStatus result of function */ virtual ResultStatus ReadCode(std::vector& buffer) { return ResultStatus::ErrorNotImplemented; } /** * Get the icon (typically icon section) of the application * @param buffer Reference to buffer to store data * @return ResultStatus result of function */ virtual ResultStatus ReadIcon(std::vector& buffer) { return ResultStatus::ErrorNotImplemented; } /** * Get the banner (typically banner section) of the application * @param buffer Reference to buffer to store data * @return ResultStatus result of function */ virtual ResultStatus ReadBanner(std::vector& buffer) { return ResultStatus::ErrorNotImplemented; } /** * Get the logo (typically logo section) of the application * @param buffer Reference to buffer to store data * @return ResultStatus result of function */ virtual ResultStatus ReadLogo(std::vector& buffer) { return ResultStatus::ErrorNotImplemented; } /** * Get the program id of the application * @param out_program_id Reference to store program id into * @return ResultStatus result of function */ virtual ResultStatus ReadProgramId(u64& out_program_id) { return ResultStatus::ErrorNotImplemented; } /** * Get the RomFS of the application * Since the RomFS can be huge, we return a file reference instead of copying to a buffer * @param romfs_file The file containing the RomFS * @param offset The offset the romfs begins on * @param size The size of the romfs * @return ResultStatus result of function */ virtual ResultStatus ReadRomFS(std::shared_ptr& romfs_file, u64& offset, u64& size) { return ResultStatus::ErrorNotImplemented; } /** * Get the update RomFS of the application * Since the RomFS can be huge, we return a file reference instead of copying to a buffer * @param romfs_file The file containing the RomFS * @param offset The offset the romfs begins on * @param size The size of the romfs * @return ResultStatus result of function */ virtual ResultStatus ReadUpdateRomFS(std::shared_ptr& romfs_file, u64& offset, u64& size) { return ResultStatus::ErrorNotImplemented; } /** * Get the title of the application * @param title Reference to store the application title into * @return ResultStatus result of function */ virtual ResultStatus ReadTitle(std::string& title) { return ResultStatus::ErrorNotImplemented; } protected: FileUtil::IOFile file; bool is_loaded = false; }; /** * Common address mappings found in most games, used for binary formats that don't have this * information. */ extern const std::initializer_list default_address_mappings; /** * Identifies a bootable file and return a suitable loader * @param filename String filename of bootable file * @return best loader for this file */ std::unique_ptr GetLoader(const std::string& filename); } // namespace Loader