// Copyright 2013 Dolphin Emulator Project // Licensed under GPLv2 // Refer to the license.txt file included. #include #include "common/common.h" #include "common/file_util.h" #include "common/symbols.h" #include "core/mem_map.h" #include "core/loader/elf.h" #include "core/hle/kernel/kernel.h" ElfReader::ElfReader(void *ptr) { base = (char*)ptr; base32 = (u32 *)ptr; header = (Elf32_Ehdr*)ptr; segments = (Elf32_Phdr *)(base + header->e_phoff); sections = (Elf32_Shdr *)(base + header->e_shoff); entryPoint = header->e_entry; LoadSymbols(); } const char *ElfReader::GetSectionName(int section) const { if (sections[section].sh_type == SHT_NULL) return nullptr; int nameOffset = sections[section].sh_name; char *ptr = (char*)GetSectionDataPtr(header->e_shstrndx); if (ptr) return ptr + nameOffset; else return nullptr; } bool ElfReader::LoadInto(u32 vaddr) { DEBUG_LOG(MASTER_LOG, "String section: %i", header->e_shstrndx); // Should we relocate? bRelocate = (header->e_type != ET_EXEC); if (bRelocate) { DEBUG_LOG(MASTER_LOG, "Relocatable module"); entryPoint += vaddr; } else { DEBUG_LOG(MASTER_LOG, "Prerelocated executable"); } INFO_LOG(MASTER_LOG, "%i segments:", header->e_phnum); // First pass : Get the bits into RAM u32 segmentVAddr[32]; u32 baseAddress = bRelocate ? vaddr : 0; for (int i = 0; i < header->e_phnum; i++) { Elf32_Phdr *p = segments + i; INFO_LOG(MASTER_LOG, "Type: %i Vaddr: %08x Filesz: %i Memsz: %i ", p->p_type, p->p_vaddr, p->p_filesz, p->p_memsz); if (p->p_type == PT_LOAD) { segmentVAddr[i] = baseAddress + p->p_vaddr; u32 writeAddr = segmentVAddr[i]; const u8 *src = GetSegmentPtr(i); u8 *dst = Memory::GetPointer(writeAddr); u32 srcSize = p->p_filesz; u32 dstSize = p->p_memsz; u32 *s = (u32*)src; u32 *d = (u32*)dst; for (int j = 0; j < (int)(srcSize + 3) / 4; j++) { *d++ = /*_byteswap_ulong*/(*s++); } if (srcSize < dstSize) { //memset(dst + srcSize, 0, dstSize-srcSize); //zero out bss } INFO_LOG(MASTER_LOG, "Loadable Segment Copied to %08x, size %08x", writeAddr, p->p_memsz); } } INFO_LOG(MASTER_LOG, "Done loading."); return true; } SectionID ElfReader::GetSectionByName(const char *name, int firstSection) const { for (int i = firstSection; i < header->e_shnum; i++) { const char *secname = GetSectionName(i); if (secname != nullptr && strcmp(name, secname) == 0) return i; } return -1; } bool ElfReader::LoadSymbols() { bool hasSymbols = false; SectionID sec = GetSectionByName(".symtab"); if (sec != -1) { int stringSection = sections[sec].sh_link; const char *stringBase = (const char *)GetSectionDataPtr(stringSection); //We have a symbol table! Elf32_Sym *symtab = (Elf32_Sym *)(GetSectionDataPtr(sec)); int numSymbols = sections[sec].sh_size / sizeof(Elf32_Sym); for (int sym = 0; sym < numSymbols; sym++) { int size = symtab[sym].st_size; if (size == 0) continue; // int bind = symtab[sym].st_info >> 4; int type = symtab[sym].st_info & 0xF; const char *name = stringBase + symtab[sym].st_name; Symbols::Add(symtab[sym].st_value, name, size, type); hasSymbols = true; } } return hasSymbols; } //////////////////////////////////////////////////////////////////////////////////////////////////// // Loader namespace namespace Loader { /** * Loads an ELF file * @param filename String filename of ELF file * @param error_string Pointer to string to put error message if an error has occurred * @return True on success, otherwise false */ bool Load_ELF(std::string& filename, std::string* error_string) { std::string full_path = filename; std::string path, file, extension; SplitPath(ReplaceAll(full_path, "\\", "/"), &path, &file, &extension); #if EMU_PLATFORM == PLATFORM_WINDOWS path = ReplaceAll(path, "/", "\\"); #endif File::IOFile f(filename, "rb"); if (f.IsOpen()) { u32 size = (u32)f.GetSize(); u8* buffer = new u8[size]; ElfReader* elf_reader = NULL; f.ReadBytes(buffer, size); elf_reader = new ElfReader(buffer); elf_reader->LoadInto(0x00100000); Kernel::LoadExec(elf_reader->GetEntryPoint()); delete[] buffer; delete elf_reader; } else { *error_string = "Unable to open ELF file!"; return false; } f.Close(); return true; } } // namespace Loader