// Copyright 2018 yuzu emulator team // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #pragma once #include #include "common/common_types.h" #include "core/file_sys/program_metadata.h" #include "core/hle/kernel/kernel.h" #include "core/loader/loader.h" namespace Loader { /** * This class loads a "deconstructed ROM directory", which are the typical format we see for Switch * game dumps. The path should be a "main" NSO, which must be in a directory that contains the other * standard ExeFS NSOs (e.g. rtld, sdk, etc.). It will automatically find and load these. * Furthermore, it will look for the first .romfs file (optionally) and use this for the RomFS. */ class AppLoader_DeconstructedRomDirectory final : public AppLoader { public: AppLoader_DeconstructedRomDirectory(FileUtil::IOFile&& file, std::string filepath); /** * Returns the type of the file * @param file FileUtil::IOFile open file * @param filepath Path of the file that we are opening. * @return FileType found, or FileType::Error if this loader doesn't know it */ static FileType IdentifyType(FileUtil::IOFile& file, const std::string& filepath); FileType GetFileType() override { return IdentifyType(file, filepath); } ResultStatus Load(Kernel::SharedPtr& process) override; ResultStatus ReadRomFS(std::shared_ptr& romfs_file, u64& offset, u64& size) override; private: std::string filepath_romfs; std::string filepath; FileSys::ProgramMetadata metadata; }; } // namespace Loader