// Copyright 2018 yuzu emulator team // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #pragma once #include #include "common/common_types.h" #include "core/file_sys/program_metadata.h" #include "core/loader/loader.h" namespace Core { class System; } namespace Loader { /** * This class loads a "deconstructed ROM directory", which are the typical format we see for Switch * game dumps. The path should be a "main" NSO, which must be in a directory that contains the other * standard ExeFS NSOs (e.g. rtld, sdk, etc.). It will automatically find and load these. * Furthermore, it will look for the first .romfs file (optionally) and use this for the RomFS. */ class AppLoader_DeconstructedRomDirectory final : public AppLoader { public: explicit AppLoader_DeconstructedRomDirectory(FileSys::VirtualFile main_file, bool override_update = false); // Overload to accept exefs directory. Must contain 'main' and 'main.npdm' explicit AppLoader_DeconstructedRomDirectory(FileSys::VirtualDir directory, bool override_update = false); /** * Returns the type of the file * @param file std::shared_ptr open file * @return FileType found, or FileType::Error if this loader doesn't know it */ static FileType IdentifyType(const FileSys::VirtualFile& file); FileType GetFileType() const override { return IdentifyType(file); } LoadResult Load(Kernel::Process& process, Core::System& system) override; ResultStatus ReadRomFS(FileSys::VirtualFile& dir) override; ResultStatus ReadIcon(std::vector& buffer) override; ResultStatus ReadProgramId(u64& out_program_id) override; ResultStatus ReadTitle(std::string& title) override; bool IsRomFSUpdatable() const override; ResultStatus ReadNSOModules(Modules& modules) override; private: FileSys::ProgramMetadata metadata; FileSys::VirtualFile romfs; FileSys::VirtualDir dir; std::vector icon_data; std::string name; u64 title_id{}; bool override_update; Modules modules; }; } // namespace Loader