// Copyright 2015 Citra Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include #include #include #include "core/core_timing.h" #include "core/hle/shared_page.h" //////////////////////////////////////////////////////////////////////////////////////////////////// namespace SharedPage { SharedPageDef shared_page; static CoreTiming::EventType* update_time_event; /// Gets system time in 3DS format. The epoch is Jan 1900, and the unit is millisecond. static u64 GetSystemTime() { auto now = std::chrono::system_clock::now(); // 3DS system does't allow user to set a time before Jan 1 2000, // so we use it as an auxiliary epoch to calculate the console time. std::tm epoch_tm; epoch_tm.tm_sec = 0; epoch_tm.tm_min = 0; epoch_tm.tm_hour = 0; epoch_tm.tm_mday = 1; epoch_tm.tm_mon = 0; epoch_tm.tm_year = 100; epoch_tm.tm_isdst = 0; auto epoch = std::chrono::system_clock::from_time_t(std::mktime(&epoch_tm)); // 3DS console time uses Jan 1 1900 as internal epoch, // so we use the milliseconds between 1900 and 2000 as base console time u64 console_time = 3155673600000ULL; // Only when system time is after 2000, we set it as 3DS system time if (now > epoch) { console_time += std::chrono::duration_cast(now - epoch).count(); } // If the system time is in daylight saving, we give an additional hour to console time std::time_t now_time_t = std::chrono::system_clock::to_time_t(now); std::tm* now_tm = std::localtime(&now_time_t); if (now_tm && now_tm->tm_isdst > 0) console_time += 60 * 60 * 1000; return console_time; } static void UpdateTimeCallback(u64 userdata, int cycles_late) { DateTime& date_time = shared_page.date_time_counter % 2 ? shared_page.date_time_0 : shared_page.date_time_1; date_time.date_time = GetSystemTime(); date_time.update_tick = CoreTiming::GetTicks(); date_time.tick_to_second_coefficient = CoreTiming::BASE_CLOCK_RATE; date_time.tick_offset = 0; ++shared_page.date_time_counter; // system time is updated hourly CoreTiming::ScheduleEvent(CoreTiming::msToCycles(60 * 60 * 1000) - cycles_late, update_time_event); } void Init() { std::memset(&shared_page, 0, sizeof(shared_page)); shared_page.running_hw = 0x1; // product // Some games wait until this value becomes 0x1, before asking running_hw shared_page.unknown_value = 0x1; // Set to a completely full battery shared_page.battery_state.is_adapter_connected.Assign(1); shared_page.battery_state.is_charging.Assign(1); update_time_event = CoreTiming::RegisterEvent("SharedPage::UpdateTimeCallback", UpdateTimeCallback); CoreTiming::ScheduleEvent(0, update_time_event); } } // namespace SharedPage