// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include "common/settings.h" #include "core/hle/service/cmif_serialization.h" #include "core/hle/service/nvnflinger/fb_share_buffer_manager.h" #include "core/hle/service/vi/system_display_service.h" #include "core/hle/service/vi/vi_types.h" namespace Service::VI { ISystemDisplayService::ISystemDisplayService( Core::System& system_, std::shared_ptr surface_flinger) : ServiceFramework{system_, "ISystemDisplayService"}, m_surface_flinger{std::move(surface_flinger)} { // clang-format off static const FunctionInfo functions[] = { {1200, nullptr, "GetZOrderCountMin"}, {1202, nullptr, "GetZOrderCountMax"}, {1203, nullptr, "GetDisplayLogicalResolution"}, {1204, nullptr, "SetDisplayMagnification"}, {2201, nullptr, "SetLayerPosition"}, {2203, nullptr, "SetLayerSize"}, {2204, nullptr, "GetLayerZ"}, {2205, C<&ISystemDisplayService::SetLayerZ>, "SetLayerZ"}, {2207, C<&ISystemDisplayService::SetLayerVisibility>, "SetLayerVisibility"}, {2209, nullptr, "SetLayerAlpha"}, {2210, nullptr, "SetLayerPositionAndSize"}, {2312, nullptr, "CreateStrayLayer"}, {2400, nullptr, "OpenIndirectLayer"}, {2401, nullptr, "CloseIndirectLayer"}, {2402, nullptr, "FlipIndirectLayer"}, {3000, nullptr, "ListDisplayModes"}, {3001, nullptr, "ListDisplayRgbRanges"}, {3002, nullptr, "ListDisplayContentTypes"}, {3200, C<&ISystemDisplayService::GetDisplayMode>, "GetDisplayMode"}, {3201, nullptr, "SetDisplayMode"}, {3202, nullptr, "GetDisplayUnderscan"}, {3203, nullptr, "SetDisplayUnderscan"}, {3204, nullptr, "GetDisplayContentType"}, {3205, nullptr, "SetDisplayContentType"}, {3206, nullptr, "GetDisplayRgbRange"}, {3207, nullptr, "SetDisplayRgbRange"}, {3208, nullptr, "GetDisplayCmuMode"}, {3209, nullptr, "SetDisplayCmuMode"}, {3210, nullptr, "GetDisplayContrastRatio"}, {3211, nullptr, "SetDisplayContrastRatio"}, {3214, nullptr, "GetDisplayGamma"}, {3215, nullptr, "SetDisplayGamma"}, {3216, nullptr, "GetDisplayCmuLuma"}, {3217, nullptr, "SetDisplayCmuLuma"}, {3218, nullptr, "SetDisplayCrcMode"}, {6013, nullptr, "GetLayerPresentationSubmissionTimestamps"}, {8225, C<&ISystemDisplayService::GetSharedBufferMemoryHandleId>, "GetSharedBufferMemoryHandleId"}, {8250, C<&ISystemDisplayService::OpenSharedLayer>, "OpenSharedLayer"}, {8251, nullptr, "CloseSharedLayer"}, {8252, C<&ISystemDisplayService::ConnectSharedLayer>, "ConnectSharedLayer"}, {8253, nullptr, "DisconnectSharedLayer"}, {8254, C<&ISystemDisplayService::AcquireSharedFrameBuffer>, "AcquireSharedFrameBuffer"}, {8255, C<&ISystemDisplayService::PresentSharedFrameBuffer>, "PresentSharedFrameBuffer"}, {8256, C<&ISystemDisplayService::GetSharedFrameBufferAcquirableEvent>, "GetSharedFrameBufferAcquirableEvent"}, {8257, nullptr, "FillSharedFrameBufferColor"}, {8258, nullptr, "CancelSharedFrameBuffer"}, {9000, nullptr, "GetDp2hdmiController"}, }; // clang-format on RegisterHandlers(functions); } ISystemDisplayService::~ISystemDisplayService() = default; Result ISystemDisplayService::SetLayerZ(u32 z_value, u64 layer_id) { LOG_WARNING(Service_VI, "(STUBBED) called. layer_id={}, z_value={}", layer_id, z_value); R_SUCCEED(); } // This function currently does nothing but return a success error code in // the vi library itself, so do the same thing, but log out the passed in values. Result ISystemDisplayService::SetLayerVisibility(bool visible, u64 layer_id) { LOG_DEBUG(Service_VI, "called, layer_id={}, visible={}", layer_id, visible); R_SUCCEED(); } Result ISystemDisplayService::GetDisplayMode(Out out_width, Out out_height, Out out_refresh_rate, Out out_unknown) { LOG_WARNING(Service_VI, "(STUBBED) called"); if (Settings::IsDockedMode()) { *out_width = static_cast(DisplayResolution::DockedWidth); *out_height = static_cast(DisplayResolution::DockedHeight); } else { *out_width = static_cast(DisplayResolution::UndockedWidth); *out_height = static_cast(DisplayResolution::UndockedHeight); } *out_refresh_rate = 60.f; // This wouldn't seem to be correct for 30 fps games. *out_unknown = 0; R_SUCCEED(); } Result ISystemDisplayService::GetSharedBufferMemoryHandleId( Out out_nvmap_handle, Out out_size, OutLargeData out_pool_layout, u64 buffer_id, ClientAppletResourceUserId aruid) { LOG_INFO(Service_VI, "called. buffer_id={}, aruid={:#x}", buffer_id, aruid.pid); R_RETURN(m_surface_flinger->GetSystemBufferManager().GetSharedBufferMemoryHandleId( out_size, out_nvmap_handle, out_pool_layout, buffer_id, aruid.pid)); } Result ISystemDisplayService::OpenSharedLayer(u64 layer_id) { LOG_INFO(Service_VI, "(STUBBED) called. layer_id={}", layer_id); R_SUCCEED(); } Result ISystemDisplayService::ConnectSharedLayer(u64 layer_id) { LOG_INFO(Service_VI, "(STUBBED) called. layer_id={}", layer_id); R_SUCCEED(); } Result ISystemDisplayService::AcquireSharedFrameBuffer(Out out_fence, Out> out_slots, Out out_target_slot, u64 layer_id) { LOG_DEBUG(Service_VI, "called"); R_RETURN(m_surface_flinger->GetSystemBufferManager().AcquireSharedFrameBuffer( out_fence, *out_slots, out_target_slot, layer_id)); } Result ISystemDisplayService::PresentSharedFrameBuffer(android::Fence fence, Common::Rectangle crop_region, u32 window_transform, s32 swap_interval, u64 layer_id, s64 surface_id) { LOG_DEBUG(Service_VI, "called"); R_RETURN(m_surface_flinger->GetSystemBufferManager().PresentSharedFrameBuffer( fence, crop_region, window_transform, swap_interval, layer_id, surface_id)); } Result ISystemDisplayService::GetSharedFrameBufferAcquirableEvent( OutCopyHandle out_event, u64 layer_id) { LOG_DEBUG(Service_VI, "called"); R_RETURN(m_surface_flinger->GetSystemBufferManager().GetSharedFrameBufferAcquirableEvent( out_event, layer_id)); } } // namespace Service::VI