// Copyright 2019 yuzu emulator team // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #pragma once #include "common/common_types.h" #include "core/file_sys/vfs_types.h" #include "core/hle/service/time/clock_types.h" #include "core/hle/service/time/ephemeral_network_system_clock_core.h" #include "core/hle/service/time/standard_local_system_clock_core.h" #include "core/hle/service/time/standard_network_system_clock_core.h" #include "core/hle/service/time/standard_steady_clock_core.h" #include "core/hle/service/time/standard_user_system_clock_core.h" #include "core/hle/service/time/tick_based_steady_clock_core.h" #include "core/hle/service/time/time_sharedmemory.h" #include "core/hle/service/time/time_zone_content_manager.h" namespace Service::Time { namespace Clock { class EphemeralNetworkSystemClockContextWriter; class LocalSystemClockContextWriter; class NetworkSystemClockContextWriter; } // namespace Clock // Parts of this implementation were based on Ryujinx (https://github.com/Ryujinx/Ryujinx/pull/783). // This code was released under public domain. class TimeManager final { public: explicit TimeManager(Core::System& system); ~TimeManager(); Clock::StandardSteadyClockCore& GetStandardSteadyClockCore() { return standard_steady_clock_core; } const Clock::StandardSteadyClockCore& GetStandardSteadyClockCore() const { return standard_steady_clock_core; } Clock::StandardLocalSystemClockCore& GetStandardLocalSystemClockCore() { return standard_local_system_clock_core; } const Clock::StandardLocalSystemClockCore& GetStandardLocalSystemClockCore() const { return standard_local_system_clock_core; } Clock::StandardNetworkSystemClockCore& GetStandardNetworkSystemClockCore() { return standard_network_system_clock_core; } const Clock::StandardNetworkSystemClockCore& GetStandardNetworkSystemClockCore() const { return standard_network_system_clock_core; } Clock::StandardUserSystemClockCore& GetStandardUserSystemClockCore() { return standard_user_system_clock_core; } const Clock::StandardUserSystemClockCore& GetStandardUserSystemClockCore() const { return standard_user_system_clock_core; } TimeZone::TimeZoneContentManager& GetTimeZoneContentManager() { return time_zone_content_manager; } const TimeZone::TimeZoneContentManager& GetTimeZoneContentManager() const { return time_zone_content_manager; } SharedMemory& GetSharedMemory() { return shared_memory; } const SharedMemory& GetSharedMemory() const { return shared_memory; } void SetupTimeZoneManager(std::string location_name, Clock::SteadyClockTimePoint time_zone_updated_time_point, std::size_t total_location_name_count, u128 time_zone_rule_version, FileSys::VirtualFile& vfs_file); private: void SetupStandardSteadyClock(Core::System& system, Common::UUID clock_source_id, Clock::TimeSpanType setup_value, Clock::TimeSpanType internal_offset, bool is_rtc_reset_detected); void SetupStandardLocalSystemClock(Core::System& system, Clock::SystemClockContext clock_context, s64 posix_time); void SetupStandardNetworkSystemClock(Clock::SystemClockContext clock_context, Clock::TimeSpanType sufficient_accuracy); void SetupStandardUserSystemClock(Core::System& system, bool is_automatic_correction_enabled, Clock::SteadyClockTimePoint steady_clock_time_point); void SetupEphemeralNetworkSystemClock(); SharedMemory shared_memory; Clock::StandardSteadyClockCore standard_steady_clock_core; Clock::TickBasedSteadyClockCore tick_based_steady_clock_core; Clock::StandardLocalSystemClockCore standard_local_system_clock_core; Clock::StandardNetworkSystemClockCore standard_network_system_clock_core; Clock::StandardUserSystemClockCore standard_user_system_clock_core; Clock::EphemeralNetworkSystemClockCore ephemeral_network_system_clock_core; std::shared_ptr local_system_clock_context_writer; std::shared_ptr network_system_clock_context_writer; std::shared_ptr ephemeral_network_system_clock_context_writer; TimeZone::TimeZoneContentManager time_zone_content_manager; }; } // namespace Service::Time