// Copyright 2019 yuzu emulator team // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include #include #include "common/time_zone.h" #include "core/hle/service/time/ephemeral_network_system_clock_context_writer.h" #include "core/hle/service/time/local_system_clock_context_writer.h" #include "core/hle/service/time/network_system_clock_context_writer.h" #include "core/hle/service/time/time_manager.h" #include "core/settings.h" namespace Service::Time { constexpr Clock::TimeSpanType standard_network_clock_accuracy{0x0009356907420000ULL}; static std::chrono::seconds GetSecondsSinceEpoch() { return std::chrono::duration_cast( std::chrono::system_clock::now().time_since_epoch()) + Settings::values.custom_rtc_differential; } static s64 GetExternalTimeZoneOffset() { // With "auto" timezone setting, we use the external system's timezone offset if (Settings::GetTimeZoneString() == "auto") { return Common::TimeZone::GetCurrentOffsetSeconds().count(); } return 0; } static s64 GetExternalRtcValue() { return GetSecondsSinceEpoch().count() + GetExternalTimeZoneOffset(); } TimeManager::TimeManager(Core::System& system) : shared_memory{system}, standard_local_system_clock_core{standard_steady_clock_core}, standard_network_system_clock_core{standard_steady_clock_core}, standard_user_system_clock_core{standard_local_system_clock_core, standard_network_system_clock_core, system}, ephemeral_network_system_clock_core{tick_based_steady_clock_core}, local_system_clock_context_writer{ std::make_shared(shared_memory)}, network_system_clock_context_writer{ std::make_shared(shared_memory)}, ephemeral_network_system_clock_context_writer{ std::make_shared()}, time_zone_content_manager{*this, system} { const auto system_time{Clock::TimeSpanType::FromSeconds(GetExternalRtcValue())}; SetupStandardSteadyClock(system, Common::UUID::Generate(), system_time, {}, {}); SetupStandardLocalSystemClock(system, {}, system_time.ToSeconds()); SetupStandardNetworkSystemClock({}, standard_network_clock_accuracy); SetupStandardUserSystemClock(system, {}, Clock::SteadyClockTimePoint::GetRandom()); SetupEphemeralNetworkSystemClock(); } TimeManager::~TimeManager() = default; void TimeManager::SetupTimeZoneManager(std::string location_name, Clock::SteadyClockTimePoint time_zone_updated_time_point, std::size_t total_location_name_count, u128 time_zone_rule_version, FileSys::VirtualFile& vfs_file) { if (time_zone_content_manager.GetTimeZoneManager().SetDeviceLocationNameWithTimeZoneRule( location_name, vfs_file) != RESULT_SUCCESS) { UNREACHABLE(); return; } time_zone_content_manager.GetTimeZoneManager().SetUpdatedTime(time_zone_updated_time_point); time_zone_content_manager.GetTimeZoneManager().SetTotalLocationNameCount( total_location_name_count); time_zone_content_manager.GetTimeZoneManager().SetTimeZoneRuleVersion(time_zone_rule_version); time_zone_content_manager.GetTimeZoneManager().MarkAsInitialized(); } void TimeManager::SetupStandardSteadyClock(Core::System& system, Common::UUID clock_source_id, Clock::TimeSpanType setup_value, Clock::TimeSpanType internal_offset, bool is_rtc_reset_detected) { standard_steady_clock_core.SetClockSourceId(clock_source_id); standard_steady_clock_core.SetSetupValue(setup_value); standard_steady_clock_core.SetInternalOffset(internal_offset); standard_steady_clock_core.MarkAsInitialized(); const auto current_time_point{standard_steady_clock_core.GetCurrentRawTimePoint(system)}; shared_memory.SetupStandardSteadyClock(system, clock_source_id, current_time_point); } void TimeManager::SetupStandardLocalSystemClock(Core::System& system, Clock::SystemClockContext clock_context, s64 posix_time) { standard_local_system_clock_core.SetUpdateCallbackInstance(local_system_clock_context_writer); const auto current_time_point{ standard_local_system_clock_core.GetSteadyClockCore().GetCurrentTimePoint(system)}; if (current_time_point.clock_source_id == clock_context.steady_time_point.clock_source_id) { standard_local_system_clock_core.SetSystemClockContext(clock_context); } else { if (standard_local_system_clock_core.SetCurrentTime(system, posix_time) != RESULT_SUCCESS) { UNREACHABLE(); return; } } standard_local_system_clock_core.MarkAsInitialized(); } void TimeManager::SetupStandardNetworkSystemClock(Clock::SystemClockContext clock_context, Clock::TimeSpanType sufficient_accuracy) { standard_network_system_clock_core.SetUpdateCallbackInstance( network_system_clock_context_writer); if (standard_network_system_clock_core.SetSystemClockContext(clock_context) != RESULT_SUCCESS) { UNREACHABLE(); return; } standard_network_system_clock_core.SetStandardNetworkClockSufficientAccuracy( sufficient_accuracy); standard_network_system_clock_core.MarkAsInitialized(); } void TimeManager::SetupStandardUserSystemClock( Core::System& system, bool is_automatic_correction_enabled, Clock::SteadyClockTimePoint steady_clock_time_point) { if (standard_user_system_clock_core.SetAutomaticCorrectionEnabled( system, is_automatic_correction_enabled) != RESULT_SUCCESS) { UNREACHABLE(); return; } standard_user_system_clock_core.SetAutomaticCorrectionUpdatedTime(steady_clock_time_point); standard_user_system_clock_core.MarkAsInitialized(); shared_memory.SetAutomaticCorrectionEnabled(is_automatic_correction_enabled); } void TimeManager::SetupEphemeralNetworkSystemClock() { ephemeral_network_system_clock_core.SetUpdateCallbackInstance( ephemeral_network_system_clock_context_writer); ephemeral_network_system_clock_core.MarkAsInitialized(); } } // namespace Service::Time