// SPDX-FileCopyrightText: Copyright 2019 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include "core/core.h" #include "core/core_timing.h" #include "core/hardware_properties.h" #include "core/hle/service/time/standard_steady_clock_core.h" namespace Service::Time::Clock { TimeSpanType StandardSteadyClockCore::GetCurrentRawTimePoint(Core::System& system) { const TimeSpanType ticks_time_span{ TimeSpanType::FromTicks(system.CoreTiming().GetClockTicks(), Core::Hardware::CNTFREQ)}; TimeSpanType raw_time_point{setup_value.nanoseconds + ticks_time_span.nanoseconds}; if (raw_time_point.nanoseconds < cached_raw_time_point.nanoseconds) { raw_time_point.nanoseconds = cached_raw_time_point.nanoseconds; } cached_raw_time_point = raw_time_point; return raw_time_point; } } // namespace Service::Time::Clock