// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include "core/hle/service/server_manager.h" #include "core/hle/service/sockets/bsd.h" #include "core/hle/service/sockets/nsd.h" #include "core/hle/service/sockets/sfdnsres.h" #include "core/hle/service/sockets/sockets.h" namespace Service::Sockets { void LoopProcess(Core::System& system) { auto server_manager = std::make_unique(system); server_manager->RegisterNamedService("bsd:s", std::make_shared(system, "bsd:s")); server_manager->RegisterNamedService("bsd:u", std::make_shared(system, "bsd:u")); server_manager->RegisterNamedService("bsdcfg", std::make_shared(system)); server_manager->RegisterNamedService("nsd:a", std::make_shared(system, "nsd:a")); server_manager->RegisterNamedService("nsd:u", std::make_shared(system, "nsd:u")); server_manager->RegisterNamedService("sfdnsres", std::make_shared(system)); server_manager->StartAdditionalHostThreads("bsdsocket", 2); ServerManager::RunServer(std::move(server_manager)); } } // namespace Service::Sockets