// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include "core/hle/service/server_manager.h" #include "core/hle/service/set/factory_settings_server.h" #include "core/hle/service/set/firmware_debug_settings_server.h" #include "core/hle/service/set/settings.h" #include "core/hle/service/set/settings_server.h" #include "core/hle/service/set/system_settings_server.h" namespace Service::Set { void LoopProcess(Core::System& system) { auto server_manager = std::make_unique(system); server_manager->RegisterNamedService("set", std::make_shared(system)); server_manager->RegisterNamedService("set:cal", std::make_shared(system)); server_manager->RegisterNamedService("set:fd", std::make_shared(system)); server_manager->RegisterNamedService("set:sys", std::make_shared(system)); ServerManager::RunServer(std::move(server_manager)); } } // namespace Service::Set