// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include "core/hle/result.h" #include "core/hle/service/psc/time/clocks/steady_clock_core.h" #include "core/hle/service/psc/time/common.h" namespace Service::PSC::Time { class ContextWriter; class SystemClockCore { public: explicit SystemClockCore(SteadyClockCore& steady_clock) : m_steady_clock{steady_clock} {} virtual ~SystemClockCore() = default; SteadyClockCore& GetSteadyClock() { return m_steady_clock; } bool IsInitialized() const { return m_initialized; } void SetInitialized() { m_initialized = true; } void SetContextWriter(ContextWriter& context_writer) { m_context_writer = &context_writer; } bool CheckClockSourceMatches(); Result GetCurrentTime(s64* out_time) const; Result SetCurrentTime(s64 time); Result GetCurrentTimePoint(SteadyClockTimePoint& out_time_point) { R_RETURN(m_steady_clock.GetCurrentTimePoint(out_time_point)); } virtual Result GetContext(SystemClockContext& out_context) const; virtual Result SetContext(const SystemClockContext& context); Result SetContextAndWrite(const SystemClockContext& context); void LinkOperationEvent(OperationEvent& operation_event); private: bool m_initialized{}; ContextWriter* m_context_writer{}; SteadyClockCore& m_steady_clock; SystemClockContext m_context{}; }; } // namespace Service::PSC::Time