// Copyright 2018 yuzu emulator team // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include #include #include "common/assert.h" #include "common/logging/log.h" #include "common/microprofile.h" #include "common/scope_exit.h" #include "common/settings.h" #include "common/thread.h" #include "core/core.h" #include "core/core_timing.h" #include "core/core_timing_util.h" #include "core/hardware_properties.h" #include "core/hle/kernel/k_readable_event.h" #include "core/hle/kernel/kernel.h" #include "core/hle/service/nvdrv/devices/nvdisp_disp0.h" #include "core/hle/service/nvdrv/nvdrv.h" #include "core/hle/service/nvflinger/buffer_queue.h" #include "core/hle/service/nvflinger/nvflinger.h" #include "core/hle/service/vi/display/vi_display.h" #include "core/hle/service/vi/layer/vi_layer.h" #include "core/perf_stats.h" #include "video_core/renderer_base.h" namespace Service::NVFlinger { constexpr auto frame_ns = std::chrono::nanoseconds{1000000000 / 60}; void NVFlinger::VSyncThread(NVFlinger& nv_flinger) { nv_flinger.SplitVSync(); } void NVFlinger::SplitVSync() { system.RegisterHostThread(); std::string name = "yuzu:VSyncThread"; MicroProfileOnThreadCreate(name.c_str()); // Cleanup SCOPE_EXIT({ MicroProfileOnThreadExit(); }); Common::SetCurrentThreadName(name.c_str()); Common::SetCurrentThreadPriority(Common::ThreadPriority::High); s64 delay = 0; while (is_running) { guard->lock(); const s64 time_start = system.CoreTiming().GetGlobalTimeNs().count(); Compose(); const auto ticks = GetNextTicks(); const s64 time_end = system.CoreTiming().GetGlobalTimeNs().count(); const s64 time_passed = time_end - time_start; const s64 next_time = std::max(0, ticks - time_passed - delay); guard->unlock(); if (next_time > 0) { wait_event->WaitFor(std::chrono::nanoseconds{next_time}); } delay = (system.CoreTiming().GetGlobalTimeNs().count() - time_end) - next_time; } } NVFlinger::NVFlinger(Core::System& system_) : system(system_) { displays.emplace_back(0, "Default", system); displays.emplace_back(1, "External", system); displays.emplace_back(2, "Edid", system); displays.emplace_back(3, "Internal", system); displays.emplace_back(4, "Null", system); guard = std::make_shared(); // Schedule the screen composition events composition_event = Core::Timing::CreateEvent( "ScreenComposition", [this](std::uintptr_t, std::chrono::nanoseconds ns_late) { const auto lock_guard = Lock(); Compose(); const auto ticks = std::chrono::nanoseconds{GetNextTicks()}; const auto ticks_delta = ticks - ns_late; const auto future_ns = std::max(std::chrono::nanoseconds::zero(), ticks_delta); this->system.CoreTiming().ScheduleEvent(future_ns, composition_event); }); if (system.IsMulticore()) { is_running = true; wait_event = std::make_unique(); vsync_thread = std::make_unique(VSyncThread, std::ref(*this)); } else { system.CoreTiming().ScheduleEvent(frame_ns, composition_event); } } NVFlinger::~NVFlinger() { for (auto& buffer_queue : buffer_queues) { buffer_queue->Disconnect(); } if (system.IsMulticore()) { is_running = false; wait_event->Set(); vsync_thread->join(); vsync_thread.reset(); wait_event.reset(); } else { system.CoreTiming().UnscheduleEvent(composition_event, 0); } } void NVFlinger::SetNVDrvInstance(std::shared_ptr instance) { nvdrv = std::move(instance); } std::optional NVFlinger::OpenDisplay(std::string_view name) { const auto lock_guard = Lock(); LOG_DEBUG(Service, "Opening \"{}\" display", name); // TODO(Subv): Currently we only support the Default display. ASSERT(name == "Default"); const auto itr = std::find_if(displays.begin(), displays.end(), [&](const VI::Display& display) { return display.GetName() == name; }); if (itr == displays.end()) { return std::nullopt; } return itr->GetID(); } std::optional NVFlinger::CreateLayer(u64 display_id) { const auto lock_guard = Lock(); auto* const display = FindDisplay(display_id); if (display == nullptr) { return std::nullopt; } const u64 layer_id = next_layer_id++; CreateLayerAtId(*display, layer_id); return layer_id; } void NVFlinger::CreateLayerAtId(VI::Display& display, u64 layer_id) { const u32 buffer_queue_id = next_buffer_queue_id++; buffer_queues.emplace_back( std::make_unique(system.Kernel(), buffer_queue_id, layer_id)); display.CreateLayer(layer_id, *buffer_queues.back()); } void NVFlinger::CloseLayer(u64 layer_id) { const auto lock_guard = Lock(); for (auto& display : displays) { display.CloseLayer(layer_id); } } std::optional NVFlinger::FindBufferQueueId(u64 display_id, u64 layer_id) { const auto lock_guard = Lock(); const auto* const layer = FindOrCreateLayer(display_id, layer_id); if (layer == nullptr) { return std::nullopt; } return layer->GetBufferQueue().GetId(); } Kernel::KReadableEvent* NVFlinger::FindVsyncEvent(u64 display_id) { const auto lock_guard = Lock(); auto* const display = FindDisplay(display_id); if (display == nullptr) { return nullptr; } return &display->GetVSyncEvent(); } BufferQueue* NVFlinger::FindBufferQueue(u32 id) { const auto lock_guard = Lock(); const auto itr = std::find_if(buffer_queues.begin(), buffer_queues.end(), [id](const auto& queue) { return queue->GetId() == id; }); if (itr == buffer_queues.end()) { return nullptr; } return itr->get(); } VI::Display* NVFlinger::FindDisplay(u64 display_id) { const auto itr = std::find_if(displays.begin(), displays.end(), [&](const VI::Display& display) { return display.GetID() == display_id; }); if (itr == displays.end()) { return nullptr; } return &*itr; } const VI::Display* NVFlinger::FindDisplay(u64 display_id) const { const auto itr = std::find_if(displays.begin(), displays.end(), [&](const VI::Display& display) { return display.GetID() == display_id; }); if (itr == displays.end()) { return nullptr; } return &*itr; } VI::Layer* NVFlinger::FindLayer(u64 display_id, u64 layer_id) { auto* const display = FindDisplay(display_id); if (display == nullptr) { return nullptr; } return display->FindLayer(layer_id); } const VI::Layer* NVFlinger::FindLayer(u64 display_id, u64 layer_id) const { const auto* const display = FindDisplay(display_id); if (display == nullptr) { return nullptr; } return display->FindLayer(layer_id); } VI::Layer* NVFlinger::FindOrCreateLayer(u64 display_id, u64 layer_id) { auto* const display = FindDisplay(display_id); if (display == nullptr) { return nullptr; } auto* layer = display->FindLayer(layer_id); if (layer == nullptr) { LOG_DEBUG(Service, "Layer at id {} not found. Trying to create it.", layer_id); CreateLayerAtId(*display, layer_id); return display->FindLayer(layer_id); } return layer; } void NVFlinger::Compose() { for (auto& display : displays) { // Trigger vsync for this display at the end of drawing SCOPE_EXIT({ display.SignalVSyncEvent(); }); // Don't do anything for displays without layers. if (!display.HasLayers()) continue; // TODO(Subv): Support more than 1 layer. VI::Layer& layer = display.GetLayer(0); auto& buffer_queue = layer.GetBufferQueue(); // Search for a queued buffer and acquire it auto buffer = buffer_queue.AcquireBuffer(); if (!buffer) { continue; } const auto& igbp_buffer = buffer->get().igbp_buffer; if (!system.IsPoweredOn()) { return; // We are likely shutting down } auto& gpu = system.GPU(); const auto& multi_fence = buffer->get().multi_fence; guard->unlock(); for (u32 fence_id = 0; fence_id < multi_fence.num_fences; fence_id++) { const auto& fence = multi_fence.fences[fence_id]; gpu.WaitFence(fence.id, fence.value); } guard->lock(); MicroProfileFlip(); // Now send the buffer to the GPU for drawing. // TODO(Subv): Support more than just disp0. The display device selection is probably based // on which display we're drawing (Default, Internal, External, etc) auto nvdisp = nvdrv->GetDevice("/dev/nvdisp_disp0"); ASSERT(nvdisp); nvdisp->flip(igbp_buffer.gpu_buffer_id, igbp_buffer.offset, igbp_buffer.format, igbp_buffer.width, igbp_buffer.height, igbp_buffer.stride, buffer->get().transform, buffer->get().crop_rect); swap_interval = buffer->get().swap_interval; buffer_queue.ReleaseBuffer(buffer->get().slot); } } s64 NVFlinger::GetNextTicks() const { if (Settings::values.disable_fps_limit.GetValue()) { return 0; } constexpr s64 max_hertz = 120LL; return (1000000000 * (1LL << swap_interval)) / max_hertz; } } // namespace Service::NVFlinger