// Copyright 2020 yuzu emulator team // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include "common/assert.h" #include "core/hle/service/nvdrv/syncpoint_manager.h" #include "video_core/gpu.h" namespace Service::Nvidia { SyncpointManager::SyncpointManager(Tegra::GPU& gpu_) : gpu{gpu_} {} SyncpointManager::~SyncpointManager() = default; u32 SyncpointManager::RefreshSyncpoint(u32 syncpoint_id) { syncpoints[syncpoint_id].min = gpu.GetSyncpointValue(syncpoint_id); return GetSyncpointMin(syncpoint_id); } u32 SyncpointManager::AllocateSyncpoint() { for (u32 syncpoint_id = 1; syncpoint_id < MaxSyncPoints; syncpoint_id++) { if (!syncpoints[syncpoint_id].is_allocated) { syncpoints[syncpoint_id].is_allocated = true; return syncpoint_id; } } UNREACHABLE_MSG("No more available syncpoints!"); return {}; } u32 SyncpointManager::IncreaseSyncpoint(u32 syncpoint_id, u32 value) { for (u32 index = 0; index < value; ++index) { syncpoints[syncpoint_id].max.fetch_add(1, std::memory_order_relaxed); } return GetSyncpointMax(syncpoint_id); } } // namespace Service::Nvidia