// Copyright 2018 yuzu emulator team // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include "common/logging/log.h" #include "core/hle/ipc_helpers.h" #include "core/hle/service/nvdrv/interface.h" #include "core/hle/service/nvdrv/nvdrv.h" namespace Service { namespace Nvidia { void NVDRV::Open(Kernel::HLERequestContext& ctx) { LOG_WARNING(Service, "(STUBBED) called"); auto buffer = ctx.BufferDescriptorA()[0]; std::string device_name = Memory::ReadCString(buffer.Address(), buffer.Size()); u32 fd = nvdrv->Open(device_name); IPC::RequestBuilder rb{ctx, 4}; rb.Push(RESULT_SUCCESS); rb.Push(fd); rb.Push(0); } void NVDRV::Ioctl(Kernel::HLERequestContext& ctx) { LOG_WARNING(Service, "(STUBBED) called"); IPC::RequestParser rp{ctx}; u32 fd = rp.Pop(); u32 command = rp.Pop(); auto input_buffer = ctx.BufferDescriptorA()[0]; auto output_buffer = ctx.BufferDescriptorB()[0]; std::vector input(input_buffer.Size()); std::vector output(output_buffer.Size()); Memory::ReadBlock(input_buffer.Address(), input.data(), input_buffer.Size()); u32 nv_result = nvdrv->Ioctl(fd, command, input, output); Memory::WriteBlock(output_buffer.Address(), output.data(), output_buffer.Size()); IPC::RequestBuilder rb{ctx, 3}; rb.Push(RESULT_SUCCESS); rb.Push(nv_result); } void NVDRV::Close(Kernel::HLERequestContext& ctx) { LOG_WARNING(Service, "(STUBBED) called"); IPC::RequestParser rp{ctx}; u32 fd = rp.Pop(); auto result = nvdrv->Close(fd); IPC::RequestBuilder rb{ctx, 2}; rb.Push(result); } void NVDRV::Initialize(Kernel::HLERequestContext& ctx) { LOG_WARNING(Service, "(STUBBED) called"); IPC::RequestBuilder rb{ctx, 3}; rb.Push(RESULT_SUCCESS); rb.Push(0); } void NVDRV::SetClientPID(Kernel::HLERequestContext& ctx) { IPC::RequestParser rp{ctx}; u64 pid = rp.Pop(); u64 unk = rp.Pop(); LOG_WARNING(Service, "(STUBBED) called, pid=0x%llx, unk=0x%llx", pid, unk); IPC::RequestBuilder rb{ctx, 2}; rb.Push(RESULT_SUCCESS); } NVDRV::NVDRV(std::shared_ptr nvdrv, const char* name) : ServiceFramework(name), nvdrv(std::move(nvdrv)) { static const FunctionInfo functions[] = { {0, &NVDRV::Open, "Open"}, {1, &NVDRV::Ioctl, "Ioctl"}, {2, &NVDRV::Close, "Close"}, {3, &NVDRV::Initialize, "Initialize"}, {8, &NVDRV::SetClientPID, "SetClientPID"}, }; RegisterHandlers(functions); } } // namespace Nvidia } // namespace Service