// Copyright 2018 yuzu emulator team // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #pragma once #include #include #include "common/common_types.h" #include "common/math_util.h" #include "core/hle/service/nvdrv/devices/nvdevice.h" #include "core/hle/service/nvflinger/buffer_queue.h" namespace Service::Nvidia::Devices { class nvmap; class nvdisp_disp0 final : public nvdevice { public: explicit nvdisp_disp0(Core::System& system, std::shared_ptr nvmap_dev); ~nvdisp_disp0() override; u32 ioctl(Ioctl command, const std::vector& input, const std::vector& input2, std::vector& output, std::vector& output2, IoctlCtrl& ctrl, IoctlVersion version) override; /// Performs a screen flip, drawing the buffer pointed to by the handle. void flip(u32 buffer_handle, u32 offset, u32 format, u32 width, u32 height, u32 stride, NVFlinger::BufferQueue::BufferTransformFlags transform, const Common::Rectangle& crop_rect); private: std::shared_ptr nvmap_dev; }; } // namespace Service::Nvidia::Devices