// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include "core/core.h" #include "core/hle/kernel/k_event.h" #include "core/hle/kernel/k_synchronization_object.h" #include "core/hle/service/mutex.h" namespace Service { Mutex::Mutex(Core::System& system) : m_system(system) { m_event = Kernel::KEvent::Create(system.Kernel()); m_event->Initialize(nullptr); // Register the event. Kernel::KEvent::Register(system.Kernel(), m_event); ASSERT(R_SUCCEEDED(m_event->Signal())); } Mutex::~Mutex() { m_event->GetReadableEvent().Close(); m_event->Close(); } void Mutex::lock() { // Infinitely retry until we successfully clear the event. while (R_FAILED(m_event->GetReadableEvent().Reset())) { s32 index; Kernel::KSynchronizationObject* obj = &m_event->GetReadableEvent(); // The event was already cleared! // Wait for it to become signaled again. ASSERT(R_SUCCEEDED( Kernel::KSynchronizationObject::Wait(m_system.Kernel(), &index, &obj, 1, -1))); } // We successfully cleared the event, and now have exclusive ownership. } void Mutex::unlock() { // Unlock. ASSERT(R_SUCCEEDED(m_event->Signal())); } } // namespace Service