// Copyright 2018 yuzu emulator team // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include #include "common/common_types.h" #include "core/core_timing.h" #include "core/hle/service/hid/controllers/keyboard.h" namespace Service::HID { constexpr std::size_t SHARED_MEMORY_OFFSET = 0x3800; Controller_Keyboard::Controller_Keyboard() = default; Controller_Keyboard::~Controller_Keyboard() = default; void Controller_Keyboard::OnInit() {} void Controller_Keyboard::OnRelease() {} void Controller_Keyboard::OnUpdate(u8* data, std::size_t size) { shared_memory.header.timestamp = CoreTiming::GetTicks(); shared_memory.header.total_entry_count = 17; if (!IsControllerActivated()) { shared_memory.header.entry_count = 0; shared_memory.header.last_entry_index = 0; return; } shared_memory.header.entry_count = 16; const auto& last_entry = shared_memory.pad_states[shared_memory.header.last_entry_index]; shared_memory.header.last_entry_index = (shared_memory.header.last_entry_index + 1) % 17; auto& cur_entry = shared_memory.pad_states[shared_memory.header.last_entry_index]; cur_entry.sampling_number = last_entry.sampling_number + 1; cur_entry.sampling_number2 = cur_entry.sampling_number; // TODO(ogniK): Update keyboard states std::memcpy(data + SHARED_MEMORY_OFFSET, &shared_memory, sizeof(SharedMemory)); } void Controller_Keyboard::OnLoadInputDevices() {} } // namespace Service::HID