// SPDX-FileCopyrightText: Copyright 2019 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include #include #include #include "common/common_types.h" #include "core/file_sys/vfs/vfs_types.h" #include "core/hle/result.h" #include "core/hle/service/bcat/bcat_types.h" #include "core/hle/service/kernel_helpers.h" namespace Core { class System; } namespace Kernel { class KernelCore; class KEvent; class KReadableEvent; } // namespace Kernel namespace Service::BCAT { // A class to manage the signalling to the game about BCAT download progress. // Some of this class is implemented in module.cpp to avoid exposing the implementation structure. class ProgressServiceBackend { friend class IBcatService; public: ~ProgressServiceBackend(); // Sets the number of bytes total in the entire download. void SetTotalSize(u64 size); // Notifies the application that the backend has started connecting to the server. void StartConnecting(); // Notifies the application that the backend has begun accumulating and processing metadata. void StartProcessingDataList(); // Notifies the application that a file is starting to be downloaded. void StartDownloadingFile(std::string_view dir_name, std::string_view file_name, u64 file_size); // Updates the progress of the current file to the size passed. void UpdateFileProgress(u64 downloaded); // Notifies the application that the current file has completed download. void FinishDownloadingFile(); // Notifies the application that all files in this directory have completed and are being // finalized. void CommitDirectory(std::string_view dir_name); // Notifies the application that the operation completed with result code result. void FinishDownload(Result result); private: explicit ProgressServiceBackend(Core::System& system, std::string_view event_name); Kernel::KReadableEvent& GetEvent(); DeliveryCacheProgressImpl& GetImpl(); void SignalUpdate(); KernelHelpers::ServiceContext service_context; DeliveryCacheProgressImpl impl{}; Kernel::KEvent* update_event; }; // A class representing an abstract backend for BCAT functionality. class BcatBackend { public: explicit BcatBackend(DirectoryGetter getter); virtual ~BcatBackend(); // Called when the backend is needed to synchronize the data for the game with title ID and // version in title. A ProgressServiceBackend object is provided to alert the application of // status. virtual bool Synchronize(TitleIDVersion title, ProgressServiceBackend& progress) = 0; // Very similar to Synchronize, but only for the directory provided. Backends should not alter // the data for any other directories. virtual bool SynchronizeDirectory(TitleIDVersion title, std::string name, ProgressServiceBackend& progress) = 0; // Removes all cached data associated with title id provided. virtual bool Clear(u64 title_id) = 0; // Sets the BCAT Passphrase to be used with the associated title ID. virtual void SetPassphrase(u64 title_id, const Passphrase& passphrase) = 0; // Gets the launch parameter used by AM associated with the title ID and version provided. virtual std::optional> GetLaunchParameter(TitleIDVersion title) = 0; protected: DirectoryGetter dir_getter; }; // A backend of BCAT that provides no operation. class NullBcatBackend : public BcatBackend { public: explicit NullBcatBackend(DirectoryGetter getter); ~NullBcatBackend() override; bool Synchronize(TitleIDVersion title, ProgressServiceBackend& progress) override; bool SynchronizeDirectory(TitleIDVersion title, std::string name, ProgressServiceBackend& progress) override; bool Clear(u64 title_id) override; void SetPassphrase(u64 title_id, const Passphrase& passphrase) override; std::optional> GetLaunchParameter(TitleIDVersion title) override; }; std::unique_ptr CreateBackendFromSettings(Core::System& system, DirectoryGetter getter); } // namespace Service::BCAT