// Copyright 2018 yuzu emulator team // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include "core/hle/service/audio/codecctl.h" namespace Service::Audio { CodecCtl::CodecCtl(Core::System& system_) : ServiceFramework{system_, "codecctl"} { static const FunctionInfo functions[] = { {0, nullptr, "InitializeCodecController"}, {1, nullptr, "FinalizeCodecController"}, {2, nullptr, "SleepCodecController"}, {3, nullptr, "WakeCodecController"}, {4, nullptr, "SetCodecVolume"}, {5, nullptr, "GetCodecVolumeMax"}, {6, nullptr, "GetCodecVolumeMin"}, {7, nullptr, "SetCodecActiveTarget"}, {8, nullptr, "GetCodecActiveTarget"}, {9, nullptr, "BindCodecHeadphoneMicJackInterrupt"}, {10, nullptr, "IsCodecHeadphoneMicJackInserted"}, {11, nullptr, "ClearCodecHeadphoneMicJackInterrupt"}, {12, nullptr, "IsCodecDeviceRequested"}, }; RegisterHandlers(functions); } CodecCtl::~CodecCtl() = default; } // namespace Service::Audio