// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include "core/core.h" #include "core/hle/service/audio/audctl.h" #include "core/hle/service/audio/audin_u.h" #include "core/hle/service/audio/audio.h" #include "core/hle/service/audio/audout_u.h" #include "core/hle/service/audio/audrec_a.h" #include "core/hle/service/audio/audrec_u.h" #include "core/hle/service/audio/audren_u.h" #include "core/hle/service/audio/hwopus.h" #include "core/hle/service/server_manager.h" #include "core/hle/service/service.h" namespace Service::Audio { void LoopProcess(Core::System& system) { auto server_manager = std::make_unique(system); server_manager->RegisterNamedService("audctl", std::make_shared(system)); server_manager->RegisterNamedService("audout:u", std::make_shared(system)); server_manager->RegisterNamedService("audin:u", std::make_shared(system)); server_manager->RegisterNamedService("audrec:a", std::make_shared(system)); server_manager->RegisterNamedService("audrec:u", std::make_shared(system)); server_manager->RegisterNamedService("audren:u", std::make_shared(system)); server_manager->RegisterNamedService("hwopus", std::make_shared(system)); ServerManager::RunServer(std::move(server_manager)); } } // namespace Service::Audio