// Copyright 2018 yuzu emulator team // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include "common/logging/log.h" #include "core/hle/ipc_helpers.h" #include "core/hle/kernel/hle_ipc.h" #include "core/hle/service/audio/audin_u.h" namespace Service { namespace Audio { class IAudioIn final : public ServiceFramework { public: IAudioIn() : ServiceFramework("IAudioIn") { static const FunctionInfo functions[] = { {0x0, nullptr, "GetAudioInState"}, {0x1, nullptr, "StartAudioIn"}, {0x2, nullptr, "StopAudioIn"}, {0x3, nullptr, "AppendAudioInBuffer_1"}, {0x4, nullptr, "RegisterBufferEvent"}, {0x5, nullptr, "GetReleasedAudioInBuffer_1"}, {0x6, nullptr, "ContainsAudioInBuffer"}, {0x7, nullptr, "AppendAudioInBuffer_2"}, {0x8, nullptr, "GetReleasedAudioInBuffer_2"}, }; RegisterHandlers(functions); } ~IAudioIn() = default; }; AudInU::AudInU() : ServiceFramework("audin:u") { static const FunctionInfo functions[] = { {0x00000000, nullptr, "ListAudioIns"}, {0x00000001, nullptr, "OpenAudioIn"}, }; RegisterHandlers(functions); } } // namespace Audio } // namespace Service