// Copyright 2018 yuzu emulator team // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include "common/logging/log.h" #include "core/hle/ipc_helpers.h" #include "core/hle/kernel/hle_ipc.h" #include "core/hle/service/audio/audin_u.h" namespace Service::Audio { class IAudioIn final : public ServiceFramework { public: explicit IAudioIn(Core::System& system_) : ServiceFramework{system_, "IAudioIn"} { // clang-format off static const FunctionInfo functions[] = { {0, nullptr, "GetAudioInState"}, {1, nullptr, "Start"}, {2, nullptr, "Stop"}, {3, nullptr, "AppendAudioInBuffer"}, {4, nullptr, "RegisterBufferEvent"}, {5, nullptr, "GetReleasedAudioInBuffer"}, {6, nullptr, "ContainsAudioInBuffer"}, {7, nullptr, "AppendUacInBuffer"}, {8, nullptr, "AppendAudioInBufferAuto"}, {9, nullptr, "GetReleasedAudioInBuffersAuto"}, {10, nullptr, "AppendUacInBufferAuto"}, {11, nullptr, "GetAudioInBufferCount"}, {12, nullptr, "SetDeviceGain"}, {13, nullptr, "GetDeviceGain"}, {14, nullptr, "FlushAudioInBuffers"}, }; // clang-format on RegisterHandlers(functions); } }; AudInU::AudInU(Core::System& system_) : ServiceFramework{system_, "audin:u"} { // clang-format off static const FunctionInfo functions[] = { {0, &AudInU::ListAudioIns, "ListAudioIns"}, {1, &AudInU::OpenAudioIn, "OpenAudioIn"}, {2, &AudInU::ListAudioIns, "ListAudioInsAuto"}, {3, &AudInU::OpenAudioIn, "OpenAudioInAuto"}, {4, &AudInU::ListAudioInsAutoFiltered, "ListAudioInsAutoFiltered"}, {5, &AudInU::OpenAudioInProtocolSpecified, "OpenAudioInProtocolSpecified"}, }; // clang-format on RegisterHandlers(functions); } AudInU::~AudInU() = default; void AudInU::ListAudioIns(Kernel::HLERequestContext& ctx) { LOG_DEBUG(Service_Audio, "called"); const std::size_t count = ctx.GetWriteBufferSize() / sizeof(AudioInDeviceName); const std::size_t device_count = std::min(count, audio_device_names.size()); std::vector device_names; device_names.reserve(device_count); for (std::size_t i = 0; i < device_count; i++) { const auto& device_name = audio_device_names[i]; auto& entry = device_names.emplace_back(); device_name.copy(entry.data(), device_name.size()); } ctx.WriteBuffer(device_names); IPC::ResponseBuilder rb{ctx, 3}; rb.Push(ResultSuccess); rb.Push(static_cast(device_names.size())); } void AudInU::ListAudioInsAutoFiltered(Kernel::HLERequestContext& ctx) { LOG_DEBUG(Service_Audio, "called"); constexpr u32 device_count = 0; // Since we don't actually use any other audio input devices, we return 0 devices. Filtered // device listing just omits the default input device IPC::ResponseBuilder rb{ctx, 3}; rb.Push(ResultSuccess); rb.Push(static_cast(device_count)); } void AudInU::OpenInOutImpl(Kernel::HLERequestContext& ctx) { AudInOutParams params{}; params.channel_count = 2; params.sample_format = SampleFormat::PCM16; params.sample_rate = 48000; params.state = State::Started; IPC::ResponseBuilder rb{ctx, 6, 0, 1}; rb.Push(ResultSuccess); rb.PushRaw(params); rb.PushIpcInterface(system); } void AudInU::OpenAudioIn(Kernel::HLERequestContext& ctx) { LOG_WARNING(Service_Audio, "(STUBBED) called"); OpenInOutImpl(ctx); } void AudInU::OpenAudioInProtocolSpecified(Kernel::HLERequestContext& ctx) { LOG_WARNING(Service_Audio, "(STUBBED) called"); OpenInOutImpl(ctx); } } // namespace Service::Audio