// Copyright 2018 yuzu emulator team // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include "common/logging/log.h" #include "core/hle/ipc_helpers.h" #include "core/hle/kernel/hle_ipc.h" #include "core/hle/service/audio/audin_u.h" namespace Service::Audio { class IAudioIn final : public ServiceFramework { public: IAudioIn() : ServiceFramework("IAudioIn") { static const FunctionInfo functions[] = { {0, nullptr, "GetAudioInState"}, {1, nullptr, "StartAudioIn"}, {2, nullptr, "StopAudioIn"}, {3, nullptr, "AppendAudioInBuffer"}, {4, nullptr, "RegisterBufferEvent"}, {5, nullptr, "GetReleasedAudioInBuffer"}, {6, nullptr, "ContainsAudioInBuffer"}, {7, nullptr, "AppendAudioInBufferWithUserEvent"}, {8, nullptr, "AppendAudioInBufferAuto"}, {9, nullptr, "GetReleasedAudioInBufferAuto"}, {10, nullptr, "AppendAudioInBufferWithUserEventAuto"}, {11, nullptr, "GetAudioInBufferCount"}, {12, nullptr, "SetAudioInDeviceGain"}, {13, nullptr, "GetAudioInDeviceGain"}, }; RegisterHandlers(functions); } ~IAudioIn() = default; }; AudInU::AudInU() : ServiceFramework("audin:u") { static const FunctionInfo functions[] = { {0, nullptr, "ListAudioIns"}, {1, nullptr, "OpenAudioIn"}, {2, nullptr, "Unknown"}, {3, nullptr, "OpenAudioInAuto"}, {4, nullptr, "ListAudioInsAuto"}, }; RegisterHandlers(functions); } } // namespace Service::Audio