// Copyright 2018 yuzu emulator team // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include #include #include #include "common/file_util.h" #include "core/hle/service/acc/profile_manager.h" #include "core/settings.h" namespace Service::Account { struct UserRaw { UUID uuid; UUID uuid2; u64 timestamp; ProfileUsername username; INSERT_PADDING_BYTES(0x80); }; static_assert(sizeof(UserRaw) == 0xC8, "UserRaw has incorrect size."); struct ProfileDataRaw { INSERT_PADDING_BYTES(0x10); std::array users; }; static_assert(sizeof(ProfileDataRaw) == 0x650, "ProfileDataRaw has incorrect size."); // TODO(ogniK): Get actual error codes constexpr ResultCode ERROR_TOO_MANY_USERS(ErrorModule::Account, -1); constexpr ResultCode ERROR_USER_ALREADY_EXISTS(ErrorModule::Account, -2); constexpr ResultCode ERROR_ARGUMENT_IS_NULL(ErrorModule::Account, 20); constexpr char ACC_SAVE_AVATORS_BASE_PATH[] = "/system/save/8000000000000010/su/avators/"; UUID UUID::Generate() { std::random_device device; std::mt19937 gen(device()); std::uniform_int_distribution distribution(1, std::numeric_limits::max()); return UUID{distribution(gen), distribution(gen)}; } std::string UUID::Format() const { return fmt::format("0x{:016X}{:016X}", uuid[1], uuid[0]); } std::string UUID::FormatSwitch() const { std::array s{}; std::memcpy(s.data(), uuid.data(), sizeof(u128)); return fmt::format("{:02x}{:02x}{:02x}{:02x}-{:02x}{:02x}-{:02x}{:02x}-{:02x}{:02x}-{:02x}{" ":02x}{:02x}{:02x}{:02x}{:02x}", s[0], s[1], s[2], s[3], s[4], s[5], s[6], s[7], s[8], s[9], s[10], s[11], s[12], s[13], s[14], s[15]); } ProfileManager::ProfileManager() { ParseUserSaveFile(); if (user_count == 0) CreateNewUser(UUID::Generate(), "yuzu"); auto current = std::clamp(Settings::values.current_user, 0, MAX_USERS - 1); if (UserExistsIndex(current)) current = 0; OpenUser(*GetUser(current)); } ProfileManager::~ProfileManager() { WriteUserSaveFile(); } /// After a users creation it needs to be "registered" to the system. AddToProfiles handles the /// internal management of the users profiles std::optional ProfileManager::AddToProfiles(const ProfileInfo& profile) { if (user_count >= MAX_USERS) { return {}; } profiles[user_count] = profile; return user_count++; } /// Deletes a specific profile based on it's profile index bool ProfileManager::RemoveProfileAtIndex(std::size_t index) { if (index >= MAX_USERS || index >= user_count) { return false; } if (index < user_count - 1) { std::rotate(profiles.begin() + index, profiles.begin() + index + 1, profiles.end()); } profiles.back() = {}; user_count--; return true; } /// Helper function to register a user to the system ResultCode ProfileManager::AddUser(const ProfileInfo& user) { if (!AddToProfiles(user)) { return ERROR_TOO_MANY_USERS; } return RESULT_SUCCESS; } /// Create a new user on the system. If the uuid of the user already exists, the user is not /// created. ResultCode ProfileManager::CreateNewUser(UUID uuid, const ProfileUsername& username) { if (user_count == MAX_USERS) { return ERROR_TOO_MANY_USERS; } if (!uuid) { return ERROR_ARGUMENT_IS_NULL; } if (username[0] == 0x0) { return ERROR_ARGUMENT_IS_NULL; } if (std::any_of(profiles.begin(), profiles.end(), [&uuid](const ProfileInfo& profile) { return uuid == profile.user_uuid; })) { return ERROR_USER_ALREADY_EXISTS; } ProfileInfo profile; profile.user_uuid = uuid; profile.username = username; profile.data = {}; profile.creation_time = 0x0; profile.is_open = false; return AddUser(profile); } /// Creates a new user on the system. This function allows a much simpler method of registration /// specifically by allowing an std::string for the username. This is required specifically since /// we're loading a string straight from the config ResultCode ProfileManager::CreateNewUser(UUID uuid, const std::string& username) { ProfileUsername username_output{}; if (username.size() > username_output.size()) { std::copy_n(username.begin(), username_output.size(), username_output.begin()); } else { std::copy(username.begin(), username.end(), username_output.begin()); } return CreateNewUser(uuid, username_output); } std::optional ProfileManager::GetUser(std::size_t index) const { if (index >= MAX_USERS) { return {}; } return profiles[index].user_uuid; } /// Returns a users profile index based on their user id. std::optional ProfileManager::GetUserIndex(const UUID& uuid) const { if (!uuid) { return {}; } const auto iter = std::find_if(profiles.begin(), profiles.end(), [&uuid](const ProfileInfo& p) { return p.user_uuid == uuid; }); if (iter == profiles.end()) { return {}; } return static_cast(std::distance(profiles.begin(), iter)); } /// Returns a users profile index based on their profile std::optional ProfileManager::GetUserIndex(const ProfileInfo& user) const { return GetUserIndex(user.user_uuid); } /// Returns the data structure used by the switch when GetProfileBase is called on acc:* bool ProfileManager::GetProfileBase(std::optional index, ProfileBase& profile) const { if (!index || index >= MAX_USERS) { return false; } const auto& prof_info = profiles[*index]; profile.user_uuid = prof_info.user_uuid; profile.username = prof_info.username; profile.timestamp = prof_info.creation_time; return true; } /// Returns the data structure used by the switch when GetProfileBase is called on acc:* bool ProfileManager::GetProfileBase(UUID uuid, ProfileBase& profile) const { const auto idx = GetUserIndex(uuid); return GetProfileBase(idx, profile); } /// Returns the data structure used by the switch when GetProfileBase is called on acc:* bool ProfileManager::GetProfileBase(const ProfileInfo& user, ProfileBase& profile) const { return GetProfileBase(user.user_uuid, profile); } /// Returns the current user count on the system. We keep a variable which tracks the count so we /// don't have to loop the internal profile array every call. std::size_t ProfileManager::GetUserCount() const { return user_count; } /// Lists the current "opened" users on the system. Users are typically not open until they sign /// into something or pick a profile. As of right now users should all be open until qlaunch is /// booting std::size_t ProfileManager::GetOpenUserCount() const { return std::count_if(profiles.begin(), profiles.end(), [](const ProfileInfo& p) { return p.is_open; }); } /// Checks if a user id exists in our profile manager bool ProfileManager::UserExists(UUID uuid) const { return GetUserIndex(uuid).has_value(); } bool ProfileManager::UserExistsIndex(std::size_t index) const { if (index >= MAX_USERS) return false; return profiles[index].user_uuid.uuid != INVALID_UUID; } /// Opens a specific user void ProfileManager::OpenUser(UUID uuid) { const auto idx = GetUserIndex(uuid); if (!idx) { return; } profiles[*idx].is_open = true; last_opened_user = uuid; } /// Closes a specific user void ProfileManager::CloseUser(UUID uuid) { const auto idx = GetUserIndex(uuid); if (!idx) { return; } profiles[*idx].is_open = false; } /// Gets all valid user ids on the system UserIDArray ProfileManager::GetAllUsers() const { UserIDArray output; std::transform(profiles.begin(), profiles.end(), output.begin(), [](const ProfileInfo& p) { return p.user_uuid; }); return output; } /// Get all the open users on the system and zero out the rest of the data. This is specifically /// needed for GetOpenUsers and we need to ensure the rest of the output buffer is zero'd out UserIDArray ProfileManager::GetOpenUsers() const { UserIDArray output; std::transform(profiles.begin(), profiles.end(), output.begin(), [](const ProfileInfo& p) { if (p.is_open) return p.user_uuid; return UUID{}; }); std::stable_partition(output.begin(), output.end(), [](const UUID& uuid) { return uuid; }); return output; } /// Returns the last user which was opened UUID ProfileManager::GetLastOpenedUser() const { return last_opened_user; } /// Return the users profile base and the unknown arbitary data. bool ProfileManager::GetProfileBaseAndData(std::optional index, ProfileBase& profile, ProfileData& data) const { if (GetProfileBase(index, profile)) { data = profiles[*index].data; return true; } return false; } /// Return the users profile base and the unknown arbitary data. bool ProfileManager::GetProfileBaseAndData(UUID uuid, ProfileBase& profile, ProfileData& data) const { const auto idx = GetUserIndex(uuid); return GetProfileBaseAndData(idx, profile, data); } /// Return the users profile base and the unknown arbitary data. bool ProfileManager::GetProfileBaseAndData(const ProfileInfo& user, ProfileBase& profile, ProfileData& data) const { return GetProfileBaseAndData(user.user_uuid, profile, data); } /// Returns if the system is allowing user registrations or not bool ProfileManager::CanSystemRegisterUser() const { return false; // TODO(ogniK): Games shouldn't have // access to user registration, when we // emulate qlaunch. Update this to dynamically change. } bool ProfileManager::RemoveUser(UUID uuid) { const auto index = GetUserIndex(uuid); if (!index) { return false; } profiles[*index] = ProfileInfo{}; std::stable_partition(profiles.begin(), profiles.end(), [](const ProfileInfo& profile) { return profile.user_uuid; }); return true; } bool ProfileManager::SetProfileBase(UUID uuid, const ProfileBase& profile_new) { const auto index = GetUserIndex(uuid); if (!index || profile_new.user_uuid == UUID(INVALID_UUID)) { return false; } auto& profile = profiles[*index]; profile.user_uuid = profile_new.user_uuid; profile.username = profile_new.username; profile.creation_time = profile_new.timestamp; return true; } void ProfileManager::ParseUserSaveFile() { FileUtil::IOFile save(FileUtil::GetUserPath(FileUtil::UserPath::NANDDir) + ACC_SAVE_AVATORS_BASE_PATH + "profiles.dat", "rb"); if (!save.IsOpen()) { LOG_WARNING(Service_ACC, "Failed to load profile data from save data... Generating new " "user 'yuzu' with random UUID."); return; } ProfileDataRaw data; if (save.ReadBytes(&data, sizeof(ProfileDataRaw)) != sizeof(ProfileDataRaw)) { LOG_WARNING(Service_ACC, "profiles.dat is smaller than expected... Generating new user " "'yuzu' with random UUID."); return; } for (const auto& user : data.users) { if (user.uuid == UUID(INVALID_UUID)) { continue; } AddUser({user.uuid, user.username, user.timestamp, {}, false}); } std::stable_partition(profiles.begin(), profiles.end(), [](const ProfileInfo& profile) { return profile.user_uuid; }); } void ProfileManager::WriteUserSaveFile() { ProfileDataRaw raw{}; for (std::size_t i = 0; i < MAX_USERS; ++i) { raw.users[i].username = profiles[i].username; raw.users[i].uuid2 = profiles[i].user_uuid; raw.users[i].uuid = profiles[i].user_uuid; raw.users[i].timestamp = profiles[i].creation_time; } const auto raw_path = FileUtil::GetUserPath(FileUtil::UserPath::NANDDir) + "/system/save/8000000000000010"; if (FileUtil::Exists(raw_path) && !FileUtil::IsDirectory(raw_path)) FileUtil::Delete(raw_path); const auto path = FileUtil::GetUserPath(FileUtil::UserPath::NANDDir) + ACC_SAVE_AVATORS_BASE_PATH + "profiles.dat"; if (!FileUtil::CreateFullPath(path)) { LOG_WARNING(Service_ACC, "Failed to create full path of profiles.dat. Create the directory " "nand/system/save/8000000000000010/su/avators to mitigate this " "issue."); return; } FileUtil::IOFile save(path, "wb"); if (!save.IsOpen()) { LOG_WARNING(Service_ACC, "Failed to write save data to file... No changes to user data " "made in current session will be saved."); return; } save.Resize(sizeof(ProfileDataRaw)); save.WriteBytes(&raw, sizeof(ProfileDataRaw)); } }; // namespace Service::Account