// Copyright 2020 yuzu Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include "common/assert.h" #include "core/core.h" #include "core/core_timing.h" #include "core/core_timing_util.h" #include "core/hle/kernel/handle_table.h" #include "core/hle/kernel/k_scheduler.h" #include "core/hle/kernel/kernel.h" #include "core/hle/kernel/thread.h" #include "core/hle/kernel/time_manager.h" namespace Kernel { TimeManager::TimeManager(Core::System& system_) : system{system_} { time_manager_event_type = Core::Timing::CreateEvent( "Kernel::TimeManagerCallback", [this](std::uintptr_t thread_handle, std::chrono::nanoseconds) { const KScopedSchedulerLock lock(system.Kernel()); const auto proper_handle = static_cast(thread_handle); if (cancelled_events[proper_handle]) { return; } auto thread = this->system.Kernel().RetrieveThreadFromGlobalHandleTable(proper_handle); if (thread) { // Thread can be null if process has exited thread->OnWakeUp(); } }); } void TimeManager::ScheduleTimeEvent(Handle& event_handle, Thread* timetask, s64 nanoseconds) { std::lock_guard lock{mutex}; event_handle = timetask->GetGlobalHandle(); if (nanoseconds > 0) { ASSERT(timetask); ASSERT(timetask->GetStatus() != ThreadStatus::Ready); ASSERT(timetask->GetStatus() != ThreadStatus::WaitMutex); system.CoreTiming().ScheduleEvent(std::chrono::nanoseconds{nanoseconds}, time_manager_event_type, event_handle); } else { event_handle = InvalidHandle; } cancelled_events[event_handle] = false; } void TimeManager::UnscheduleTimeEvent(Handle event_handle) { std::lock_guard lock{mutex}; if (event_handle == InvalidHandle) { return; } system.CoreTiming().UnscheduleEvent(time_manager_event_type, event_handle); cancelled_events[event_handle] = true; } void TimeManager::CancelTimeEvent(Thread* time_task) { const Handle event_handle = time_task->GetGlobalHandle(); UnscheduleTimeEvent(event_handle); } } // namespace Kernel