// Copyright 2020 yuzu Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include "common/assert.h" #include "core/core.h" #include "core/core_timing.h" #include "core/core_timing_util.h" #include "core/hle/kernel/handle_table.h" #include "core/hle/kernel/k_scheduler.h" #include "core/hle/kernel/k_thread.h" #include "core/hle/kernel/kernel.h" #include "core/hle/kernel/time_manager.h" namespace Kernel { TimeManager::TimeManager(Core::System& system_) : system{system_} { time_manager_event_type = Core::Timing::CreateEvent( "Kernel::TimeManagerCallback", [this](std::uintptr_t thread_handle, std::chrono::nanoseconds) { std::shared_ptr thread; { std::lock_guard lock{mutex}; thread = SharedFrom(reinterpret_cast(thread_handle)); } thread->Wakeup(); }); } void TimeManager::ScheduleTimeEvent(KThread* thread, s64 nanoseconds) { std::lock_guard lock{mutex}; if (nanoseconds > 0) { ASSERT(thread); ASSERT(thread->GetState() != ThreadState::Runnable); system.CoreTiming().ScheduleEvent(std::chrono::nanoseconds{nanoseconds}, time_manager_event_type, reinterpret_cast(thread)); } } void TimeManager::UnscheduleTimeEvent(KThread* thread) { std::lock_guard lock{mutex}; system.CoreTiming().UnscheduleEvent(time_manager_event_type, reinterpret_cast(thread)); } } // namespace Kernel