// Copyright 2020 yuzu Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #pragma once #include #include #include #include "core/hle/kernel/object.h" #include "core/hle/result.h" namespace Core { class System; } // namespace Core namespace Kernel { class SynchronizationObject; /** * The 'Synchronization' class is an interface for handling synchronization methods * used by Synchronization objects and synchronization SVCs. This centralizes processing of * such */ class Synchronization { public: explicit Synchronization(Core::System& system); /// Signals a synchronization object, waking up all its waiting threads void SignalObject(SynchronizationObject& obj) const; /// Tries to see if waiting for any of the sync_objects is necessary, if not /// it returns Success and the handle index of the signaled sync object. In /// case not, the current thread will be locked and wait for nano_seconds or /// for a synchronization object to signal. std::pair WaitFor( std::vector>& sync_objects, s64 nano_seconds); private: Core::System& system; }; } // namespace Kernel