// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include "common/scope_exit.h" #include "core/core.h" #include "core/hle/kernel/k_client_port.h" #include "core/hle/kernel/k_client_session.h" #include "core/hle/kernel/k_port.h" #include "core/hle/kernel/k_process.h" #include "core/hle/kernel/svc.h" namespace Kernel::Svc { /// Connect to an OS service given the port name, returns the handle to the port to out Result ConnectToNamedPort(Core::System& system, Handle* out, VAddr port_name_address) { auto& memory = system.Memory(); if (!memory.IsValidVirtualAddress(port_name_address)) { LOG_ERROR(Kernel_SVC, "Port Name Address is not a valid virtual address, port_name_address=0x{:016X}", port_name_address); return ResultNotFound; } static constexpr std::size_t PortNameMaxLength = 11; // Read 1 char beyond the max allowed port name to detect names that are too long. const std::string port_name = memory.ReadCString(port_name_address, PortNameMaxLength + 1); if (port_name.size() > PortNameMaxLength) { LOG_ERROR(Kernel_SVC, "Port name is too long, expected {} but got {}", PortNameMaxLength, port_name.size()); return ResultOutOfRange; } LOG_TRACE(Kernel_SVC, "called port_name={}", port_name); // Get the current handle table. auto& kernel = system.Kernel(); auto& handle_table = kernel.CurrentProcess()->GetHandleTable(); // Find the client port. auto port = kernel.CreateNamedServicePort(port_name); if (!port) { LOG_ERROR(Kernel_SVC, "tried to connect to unknown port: {}", port_name); return ResultNotFound; } // Reserve a handle for the port. // NOTE: Nintendo really does write directly to the output handle here. R_TRY(handle_table.Reserve(out)); auto handle_guard = SCOPE_GUARD({ handle_table.Unreserve(*out); }); // Create a session. KClientSession* session{}; R_TRY(port->CreateSession(std::addressof(session))); kernel.RegisterNamedServiceHandler(port_name, &port->GetParent()->GetServerPort()); // Register the session in the table, close the extra reference. handle_table.Register(*out, session); session->Close(); // We succeeded. handle_guard.Cancel(); return ResultSuccess; } Result ConnectToNamedPort32(Core::System& system, Handle* out_handle, u32 port_name_address) { return ConnectToNamedPort(system, out_handle, port_name_address); } } // namespace Kernel::Svc