// Copyright 2016 Citra Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include #include "core/hle/kernel/client_session.h" #include "core/hle/kernel/server_session.h" #include "core/hle/kernel/thread.h" namespace Kernel { ServerSession::ServerSession() = default; ServerSession::~ServerSession() = default; ResultVal> ServerSession::Create(std::string name, std::shared_ptr hle_handler) { SharedPtr server_session(new ServerSession); server_session->name = std::move(name); server_session->signaled = false; server_session->hle_handler = hle_handler; return MakeResult>(std::move(server_session)); } bool ServerSession::ShouldWait() { return !signaled; } void ServerSession::Acquire() { ASSERT_MSG(!ShouldWait(), "object unavailable!"); signaled = false; } ResultCode ServerSession::HandleSyncRequest() { // The ServerSession received a sync request, this means that there's new data available // from its ClientSession, so wake up any threads that may be waiting on a svcReplyAndReceive or similar. // If this ServerSession has an associated HLE handler, forward the request to it. if (hle_handler != nullptr) return hle_handler->HandleSyncRequest(SharedPtr(this)); // If this ServerSession does not have an HLE implementation, just wake up the threads waiting on it. signaled = true; WakeupAllWaitingThreads(); return RESULT_SUCCESS; } std::tuple, SharedPtr> ServerSession::CreateSessionPair(const std::string& name, std::shared_ptr hle_handler) { auto server_session = ServerSession::Create(name + "Server", hle_handler).MoveFrom(); auto client_session = ClientSession::Create(server_session, name + "Client").MoveFrom(); return std::make_tuple(server_session, client_session); } }