// Copyright 2016 Citra Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include #include "core/hle/kernel/client_port.h" #include "core/hle/kernel/client_session.h" #include "core/hle/kernel/handle_table.h" #include "core/hle/kernel/hle_ipc.h" #include "core/hle/kernel/process.h" #include "core/hle/kernel/server_session.h" #include "core/hle/kernel/session.h" #include "core/hle/kernel/thread.h" namespace Kernel { ServerSession::ServerSession() = default; ServerSession::~ServerSession() { // This destructor will be called automatically when the last ServerSession handle is closed by // the emulated application. // Decrease the port's connection count. if (parent->port) parent->port->active_sessions--; // TODO(Subv): Wake up all the ClientSession's waiting threads and set // the SendSyncRequest result to 0xC920181A. parent->server = nullptr; } ResultVal> ServerSession::Create(std::string name) { SharedPtr server_session(new ServerSession); server_session->name = std::move(name); server_session->parent = nullptr; return MakeResult(std::move(server_session)); } bool ServerSession::ShouldWait(Thread* thread) const { // Closed sessions should never wait, an error will be returned from svcReplyAndReceive. if (parent->client == nullptr) return false; // Wait if we have no pending requests, or if we're currently handling a request. return pending_requesting_threads.empty() || currently_handling != nullptr; } void ServerSession::Acquire(Thread* thread) { ASSERT_MSG(!ShouldWait(thread), "object unavailable!"); // We are now handling a request, pop it from the stack. // TODO(Subv): What happens if the client endpoint is closed before any requests are made? ASSERT(!pending_requesting_threads.empty()); currently_handling = pending_requesting_threads.back(); pending_requesting_threads.pop_back(); } ResultCode ServerSession::HandleSyncRequest(SharedPtr thread) { // The ServerSession received a sync request, this means that there's new data available // from its ClientSession, so wake up any threads that may be waiting on a svcReplyAndReceive or // similar. // If this ServerSession has an associated HLE handler, forward the request to it. ResultCode result{RESULT_SUCCESS}; if (hle_handler != nullptr) { // Attempt to translate the incoming request's command buffer. ResultCode translate_result = TranslateHLERequest(this); if (translate_result.IsError()) return translate_result; Kernel::HLERequestContext context(this); u32* cmd_buf = (u32*)Memory::GetPointer(Kernel::GetCurrentThread()->GetTLSAddress()); context.PopulateFromIncomingCommandBuffer(cmd_buf, *Kernel::g_current_process, Kernel::g_handle_table); result = hle_handler->HandleSyncRequest(context); } else { // Add the thread to the list of threads that have issued a sync request with this // server. pending_requesting_threads.push_back(std::move(thread)); } // If this ServerSession does not have an HLE implementation, just wake up the threads waiting // on it. WakeupAllWaitingThreads(); return result; } ServerSession::SessionPair ServerSession::CreateSessionPair(const std::string& name, SharedPtr port) { auto server_session = ServerSession::Create(name + "_Server").Unwrap(); SharedPtr client_session(new ClientSession); client_session->name = name + "_Client"; std::shared_ptr parent(new Session); parent->client = client_session.get(); parent->server = server_session.get(); parent->port = port; client_session->parent = parent; server_session->parent = parent; return std::make_tuple(std::move(server_session), std::move(client_session)); } ResultCode TranslateHLERequest(ServerSession* server_session) { // TODO(Subv): Implement this function once multiple concurrent processes are supported. return RESULT_SUCCESS; } } // namespace Kernel